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Fallout: London hasn’t developed into a Fallout 4-esque hub of new quest and expansion mods so far, and its lead has theories why

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Who mods the mods? A bunch of people, or so was the hope of Fallout: London developers Team FOLON when they released their total conversion of Fallout 4 back in 2024. So far, there’ve been plenty of tweaks and smaller scale additions to the mod’s version of the post-apocalyptic English capital, but no new quests or world expansions of note.

Things playing out that way to this point – despite Team FOLON having been very open in encouraging other modders to have a go at making such creations – is something Fallout: London project lead Dean ‘Prilladog’ Carter’s clearly aware of, and he’s offered a few theories as to why it might be the case.

“There are definitely some cut quests which are not planned in any of the DLCs that could have been implemented, which we have voiced, but that just wasn’t in the scope of what we could do before we moved on as a company,” Carter told Esports.net in a fresh interview. “If a modder wants to get involved in them, they absolutely can. That’s what we’d love to see. We’re modders at the end of the day. We’re never going to say no to other modders wanting to do stuff.”

He also acknowledged that, while his team have chatted with “quite a lot of smaller modders”, there hasn’t been a deluge of folks wanting to flesh out the massive mod with their own extra quests or adventures, as is the case with all of the pro studio-made modern Fallouts. Instead, a glance at Fallout: London’s Nexus Mods page – which I’ve kept an eye on regularly to see if these sorts of ambitious or creative works pop up – currently turns up just over 600 mods that generally provide handy tweaks to mechanics or fairly compact additions like player homes. There are a few mods by a creator called WitherAwayyy I’ve dug up which could fit the expansion bill, but they remain exceptions to the rule.

“I’ve heard of people who have been looking into it, and we give advice and help if they ask, but I don’t know of any new worlds or spaces coming up,” Carter admitted in this chat. That’s no huge issue – Fallout: London’s plenty good played in its ‘vanilla’ state, as Carter reckons a lot of potential modders may simply prefer. That said, it’s still an intriguing thing to see play out, given I can’t think many other mods off the top of my head which have offered such an expansive opportunity for modding on top of modding.

Though, at this juncture Carter reckons that may well have been another of the limiting factors the mod’s modding scene has bumped up against. “I think people are also well aware that, given the nature of how large we built an entire game on top of another game, it’s not the easiest to mod, and there are stability issues that come from building a game on top of a game,” he said. The modder also reckons Fallout 4’s age has played a role. “It’s a modding scene for a decade-old game. I think a lot of people have moved on,” he theorised. “Even ourselves, when you go back to that question of would we do more, the answer is probably not in Fallout 4.”

While this may be one area in which Fallout: London simply can’t mirror the Fallout entry to which some have compared what the sort of detour it offers Fallout players – Obsidian’s New Vegas – there are still a couple of bits of free Team FOLON-made DLC yet to arrive for it. Last Orders is the first of these and should arrive pretty soon, followed at some point down the line by a Yes Man-esque questline in the Wildcard DLC.



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