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DRAGON BALL: Sparking! ZERO – Super Counter / Vanishing Strike Option Select

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Super Counter / Vanishing Strike Option Select Tech

By Toska.

By pressing guard at the same time you go for a Super Counter, you can get an OS that will input a Super Counter if you timed it correctly and a Vanish if you timed it early.

The full input is up+rush and guard.

What’s the significance of this tech?

As you get better with the timing of Super Counter, you’ll be able to utilize the single best risk/reward mechanic (imo) in the game. The timing is far less lenient than Vanish, as you have to time the input for the first frame a hitbox meets your character’s hurtbox.

If you tend early for one reason or another (like being used to the significantly earlier vanish timings), you’ll get a vanish out instead of a full commit to Super Counter.

The input can be “mashed” to effect outside of the 12 frame “cooldown” of Super Counter inputs.

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