Blue Prince Didn’t Use Any AI, Says Publisher



Over the weekend, The Indie Game Awards shook up its winner’s circle by stripping Clair Obscur: Expedition 33 of its Game of the Year Award over the publisher’s use of AI. In its place, indie-darling Blue Prince was declared the new Game of the Year winner. Now, publisher Raw Fury wants to make sure everyone knows that Blue Prince wasn’t made with AI of any kind.

In a statement released on X, Raw Fury credited Tonda Ros and his team for a game that “was built and crafted with full human instinct … It is the result of eight years of development [fueled] by imagination and creativity, and we are extremely proud of what Tonda has achieved.”

Blue Prince is a roguelike puzzle game that casts players as Simon P. Jones, a man who is set to inherit a mysterious mansion called the Mt. Holly Estate following the death of his great uncle Herbert S. Sinclair. There are 45 rooms known to be in the mansion, and Simon has to find the hidden 46th room in order to claim his inheritance. However, the layout of the mansion changes each night, and Simon largely has to start from scratch if he can’t find it in time.

The game also allows Simon to investigate mysteries that are more closely linked to his own past than he initially suspects. Not every mystery in the game is solved, but that only adds to the emotional impact of the entire narrative. Blue Prince was also one of 2025’s best-reviewed games.

In May, Ros was very clear that Blue Prince will not receive any DLC or expansions in the future.

“It had always been my dream to release a definitive version of the game at launch,” wrote Ros. “I’m a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like.”

Blue Prince is out now on Xbox Series X|S, PlayStation 5, and PC.





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