Elona Mobile – Guide to Divine 02 (Bloodstained Slaughter)


Divine 02 (Bloodstained Slaughter)

By Alymbic

Do note counters do not activate the ranged abilities. All buffs that last X turns have cooldowns equal to the buff duration.

T0

  1. Increases true damage by 120% of max MP.
  2. Increases Marksman Damage by 120%.
  3. Weapon triggered magic power (not damage as it says) +180%.
  4. penalty for spellcasting echo’s weakening reduced by 10% (for consecutive echo’s).
  5. Glare damage +100%.
  6. Raise tactics by 1 level for every 10 str (up to 1000 strength).

T1

  1. +30% 6 basic stats
  2. Ranged attacks have a 30% chance to activate [Equal Suffering] for 25 turns (seems to be 25 turn CD) = The damage dealt to enemy targets with more than 70% HP is increased by 300%, and the damage dealt to enemy targets with HP below 30% is increased by 300%.
  3. Successful magic parry activates [Heavenly Longevity] for 5 turns = 60% immune%.

T2

  1. Melee attacks have a 30% chance to activate [Fate’s Hand] for X turns = The wearer recovers 5% of health and shield value each round, and the physical and spell critical damage is increased by an additional 150. 50 turns uptime and downtime.
  2. Ranged attacks have a 30% chance to apply a [Divine Wrath] mark to a target, last X with a max of 5 marks = each mark reduces enemy speed by 6%, physical resistance by 800 and nature res by 500.
  3. when mp is higher than 50%, active casting has a chance to gain [Potential Focus] = Active spells are guaranteed to hit critically, are guaranteed to hit, and are echoed to the upper limit of spell casting (echoed spells are not guaranteed to hit critical hits and are guaranteed to hit).

Source link

Comments (0)
Add Comment