Shard Cards are the unique mechanic which sets Fragpunk apart in the crowded landscape of competitive FPS games. Dealt between every round, Shard Cards have far-reaching effects on the next match, ranging from ultra-powerful map-bending physics changes to big head mode, explosive ammo and extra health.
But with more than 160 Shard Cards to effectively choose from (which three you get to choose from is random, of course), it can be overwhelming not just to know which to look out for but which Shard Cards are worth investing in.
To help out, we’ve put together a list of every single Shard Card in Fragpunk, its cost, and which modes it appears in. We’ll then give some context on what we think the best Shard Cards are and which are worth investing in!
At this point just after launch,we’ve arranged the best Shard Cards into three tiers:
As the meta-game develops, we’ll change the ranking to reflect the more traditional S-C format.
Shard Card Name: |
Shard Card Cost: |
Shard Card Effect: |
Modes available in: |
Shard Card Tier: |
Vampire Bullet |
N |
Add +Nx5% lifesteal to bullet damage |
Standard, Ranked |
High |
Short Exposure |
2 |
Expose effects don’t last as long |
Standard, Ranked |
High |
Skill Vampire |
2 |
Add +100% Lifesteal to Skill damage |
Standard, Ranked |
High |
Security Check |
2 |
Doors expose enemies and emit alarm sounds |
Standard, Ranked |
High |
Alert |
4 |
Sense nearby enemies after not taking damage for a while |
Standard |
High |
Superhuman |
N |
Increase healing, speed and damage reduction from Skills by +Nx20% |
Standard |
High |
Quick Reload |
3 |
Reload time is greatly reduced |
Standard, Ranked |
High |
Foot Dragging |
N |
Reduce enemy movement speed by -Nx3% |
Standard, Ranked |
High |
Mass Cheetah |
4 |
Movement speed +15% |
Standard, Ranked |
High |
Health Club |
5 |
Max HP +25 |
Standard, Ranked |
High |
Skill Replenish |
4 |
Skills that normally don’t replenish do so, Skills that do replenish do so quicker |
Standard, Ranked |
High |
Plenty of Ammo |
N |
Mag size and ammo +Nx25% |
Standard, Ranked |
High |
Barrier Destruction |
4 |
The prep phase barriers become destructible (your team can get into the map earlier) |
Standard, Ranked |
High |
Prosthetic Enhancements |
5 |
Allied limbs are bulletproof |
Standard |
High |
Morale Booster |
4 |
After planting, replenish all allies HP and Skill uses to max |
Standard, Ranked |
High |
Maximum Overhealth |
4 |
Heal up to an extra 25 Max HP |
Standard, Ranked |
High |
Super Jump |
4 |
Your jumps become huge and knock down nearby enemies when you land |
Standard, Ranked |
High |
Sustained Crab Walk |
3 |
When taking continuous damage the enemy is forced to crouch |
Standard, Ranked |
High |
Swift Support |
5 |
Teleport to a teammate’s side |
Standard, Ranked |
High |
Bullet Trade |
2 |
Projectile Skills can be replenished with Primary Weapon ammo |
Standard, Ranked |
High |
Offense Defense |
4 |
Swap Defenders and Attackers |
Standard, Ranked |
High |
Site Deletion |
5 |
Remove one Target Site randomly |
Standard, Ranked |
High |
Medical Error |
5 |
No healing for enemies |
Standard, Ranked |
High |
Explosive Shot |
4 |
Bullets explode on impact |
Standard, Ranked |
High |
Freeze Bullet |
3 |
Enemy movement speed -55% on hit |
Standard, Ranked |
High |
Bullet Upgrade |
3 |
Improve the Blaster, Flasher, Smoker and Burner |
Standard, Ranked |
High |
Eagle Eyes |
2 |
Expose enemies in your line of sight |
Standard, Ranked |
High |
Clone Tech |
4 |
Teammates can choose the same Lancer |
Standard, Ranked |
High |
Blade Master |
5 |
Grants your team the Blaze sword which blocks bullets and melee attack |
Standard, Ranked |
High |
Bio-Warrior |
5 |
Respawn as a zombie once |
Standard, Ranked |
High |
Squat Master |
5 |
Increase your max HP every time you crouch |
Standard |
High |
Misfire |
4 |
Every 5 seconds a random enemy is forced to fire their gun |
Standard, Ranked |
High |
Dullahans |
5 |
Allied heads become invulnerable |
Standard, Ranked |
High |
Death’s Embrace |
3 |
After damaging an enemy a reaper appears behind them and damages all enemies in an area |
Standard, Ranked |
High |
Freestyle Placement |
5 |
Attackers can plant the Converter anywhere, but it detonates after 40 seconds |
Standard |
High |
Full Moon |
3 |
Gain Werewolf power where injured enemies leave tracks. Once 200 damage is dealt, further attacks deal damage over time |
Standard, Ranked |
High |
Big Heads |
5 |
Enemy heads are bigger |
Standard, Ranked |
High |
Ricochet |
5 |
Bullets can ricochet up to 3 times |
Standard, Ranked |
High |
Vampire Night |
5 |
Gain Vampire powers that increase your max HP and gives your bullets lifesteal. After 200 damage is dealt, you slowly regenerate HP |
Standard, Ranked |
High |
Band-Aid Solution |
4 |
Regain a small amount of HP when injured |
Standard |
High (need to test more) |
Weapon Enhancement |
5 |
Enhance a random weapon of each type |
Standard, Ranked |
High (need to test more) |
Melon Rinds |
3 |
Gain throwable melon which makes enemies slip |
Standard, Ranked |
High (need to test more) |
Clear Path |
2 |
No doors in the level |
Standard, Ranked |
High (when attacking) |
Swift Resolution |
2 |
Reduce match time by 30 seconds |
Standard, Ranked |
High (when defending) |
Black Hole Traps |
3 |
Traps generate black holes when triggered |
Standard, Ranked |
High (when defending) |
Toy Traps |
2 |
Enemy Trap Damage -50% |
Standard, Ranked |
High (while attacking) |
Mini Traps |
2 |
Enemy Trap range -30% |
Standard, Ranked |
High (while attacking) |
Stealthy Start |
3 |
For 30 seconds after combat beings, you cannot be exposed |
Standard, Ranked |
High |
Dr. Converter |
3 |
Heal nearby allies when carrying the Converter |
Standard, Ranked |
Middle |
Headshot Master |
N |
Increase headshot damage +Nx10% |
Standard, Ranked |
Middle |
Take Your Time |
N |
Increase the time the Converter takes to explode by +Nx10s |
Standard, Ranked |
Middle |
Long-term Investment |
2 |
For every 7 seconds you’re alive gain 0.1 Shard points |
Standard, Ranked |
Middle |
Scan Reductions |
3 |
Reduce range of enemy scanning skills by -50% |
Standard, Ranked |
Middle |
Efficient Conversion |
4 |
Once planted, Converter timer -20 seconds |
Standard, Ranked |
Middle |
Blast Suits |
N |
Reduce damage from enemy explosions by -Nx20% |
Standard, Ranked |
Middle |
Skill Treasures |
2 |
Treasures can now drop items that replenish Skill uses |
Standard, Ranked |
Middle |
Nerfed Site A |
3 |
Reduce cover around A Site |
Standard |
Middle |
Nerfed Site B |
3 |
Reduce cover around B Site |
Standard, Ranked |
Middle |
Informant |
4 |
Ping remaining enemies when scoring a kill |
Standard, Ranked |
Middle |
Close Havoc |
N |
Bullet damage +Nx10% at close range |
Standard, Ranked |
Middle |
Time to Snipe |
N |
Bullet damage +Nx10% at long range |
Standard, Ranked |
Middle |
Squat Defence |
3 |
Crouching reduces recoil by 10% and increases damage reduction by 20% |
Standard, Ranked |
Middle |
Parting Flash |
2 |
Release a blinding flashbang when you die |
Standard, Ranked |
Middle |
Extra Converter |
N |
Add N extra Converters for attackers to pick up |
Standard, Ranked |
Middle |
Portable Detector |
2 |
Detect enemy gadgets nearby |
Standard, Ranked |
Middle |
Regenerative Therapy |
5 |
Regain HP slowly after not taking damage for a while |
Standard, Ranked |
Middle |
Extra Site |
3 |
Add an extra target site |
Standard, Ranked |
Middle |
Small Heads |
4 |
Reduce size of allied heads |
Standard, Ranked |
Middle |
Flashy Projectiles |
4 |
Projectiles release a flash when they first make contact with something |
Standard, Ranked |
Middle |
Homing Projectiles |
3 |
Projectiles track enemies |
Standard, Ranked |
Middle |
Toxic Traps |
3 |
Each ally gets one Toxic Trap they can set |
Standard, Ranked |
Middle |
Psychic Defusing |
3 |
Converter automatically starts defusing when a defender is nearby |
Standard, Ranked |
Middle |
Smoke Shields |
4 |
Increase your max HP by 15 by staying in smoke |
Standard, Ranked |
Middle |
A Main Ban |
3 |
Block A Main with a destructible barricade |
Standard, Ranked |
Middle |
B Main Ban |
3 |
Block B Main with a destructible barricade |
Standard, Ranked |
Middle |
A Short Ban |
3 |
Block A Short with a destructible barricade |
Standard, Ranked |
Middle |
B Short Ban |
3 |
Block B Short with a destructible barricade |
Standard, Ranked |
Middle |
Inherit the Wind |
3 |
Gift allies +1 skill uses when a teammate dies |
Standard, Ranked |
Middle |
Origin Detection |
3 |
Expose the gadget owner for 2 seconds when the gadget is destroyed |
Standard, Ranked |
Middle |
Deadly Rewind |
2 |
Your last few bullets zip back into your gun when you reload, damaging enemies if they’re hit |
Standard, Ranked |
Middle |
Full Fire Power |
3 |
Load all of your ammo into 1 mag |
Standard, Ranked |
Middle |
Cure Shot |
4 |
Shoot teammates to heal them |
Standard, Ranked |
Middle |
Turtleback |
3 |
Equip a turtle on your back that blocks bullets |
Standard, Ranked |
Middle |
Bigger and Badder |
2 |
Projectiles get bigger and do more damage as they fly |
Standard, Ranked |
Middle |
Emergency Evacuation |
4 |
Increase movement speed by 20% when under attack |
Standard, Ranked |
Middle |
Throw to Plant |
3 |
The Converter plants itself when thrown into the target site |
Standard, Ranked |
Middle |
Life Saver |
4 |
Teammates can be revived once via Soul Cores, but enemies can destroy them |
Standard, Ranked |
Middle |
Relocation |
5 |
Defenders can relocate the Target Sites until the Converter is planted |
Standard |
Middle |
Weapon Morph |
5 |
Dropped weapons become turrets |
Standard, Ranked |
Middle |
Piercing Bullet |
4 |
Bullets can go through walls once |
Standard, Ranked |
Middle |
Superfly |
4 |
Gain a double jump ability |
Standard, Ranked |
Middle |
Eye of the Reaper |
4 |
A planted Converter sends out a pulse that exposes nearby enemies |
Standard, Ranked |
Middle |
Backup Weapon |
5 |
Equip another primary to your secondary slot |
Standard, Ranked |
Middle (High if you’re a great sniper) |
Airborne Justice |
4 |
Higher firerate and reload speed while airborne |
Standard |
Middle (need to test more) |
Healing Site A |
N |
Create a healing zone at A healing Nx2 HP per second |
Standard, Ranked |
Middle (need to test more) |
Healing Site B |
N |
Create a healing zone at B healing Nx2 HP per second |
Standard, Ranked |
Middle (need to test more) |
Shotgun Charge |
3 |
Aim-down-sights to charge shotgun shells for a massive damage boost |
Standard, Ranked |
Middle (Need to test more) |
Rapid Marksman Rifle |
4 |
Reduce recoil and remove rate of fire limit (fires as fast as you can press) with Marksman rifles |
Standard, Ranked |
Middle (need to test more) |
Peace Treaty |
3 |
Dropping your primary weapon grants you 70% damage reduction |
Standard, Ranked |
Middle (need to test more) |
Tick Tock |
5 |
After 1 minute, target sites are disabled and no more Converters can be planted – the attackers must defeat all defenders to win |
Standard, Ranked |
Middle (need to test more) |
Return to Sender |
5 |
When damaged for the first time, enemies are teleported to their spawn |
Standard, Ranked |
Middle (on defence) |
Mini Mags |
N |
Reduce enemy mag size by -Nx5% |
Standard, Ranked |
Situational (1-2 points = lower, more = middle) |
Chain Reaction |
3 |
Create a lightning chain which damages enemies within 4 meters |
Standard, Ranked |
Lower |
Free For All |
4 |
All weapons can be chosen for free once |
Standard, Ranked |
Lower |
Killstreak Bonus |
3 |
Gain a +10% damage buff with each kill |
Standard, Ranked |
Lower |
Dibs |
3 |
Treasures are only destructible for your team |
Standard, Ranked |
Lower |
Quick Charge |
2 |
Melee attack charge time – 50% |
Standard, Ranked |
Lower |
Holistic Deadicine |
N |
Regain Nx10% health on every kill |
Standard, Ranked |
Lower |
Bigger Bombs |
3 |
Increase explosion range by +50% |
Standard, Ranked |
Lower |
Hold the Pass |
2 |
Rapidly regain HP while standing on the bridge |
Standard, Ranked |
Lower |
Drought |
2 |
Drains on the map are dry |
Standard, Ranked |
Lower |
High Ground |
N |
Bullet damage +Nx10% when higher than enemy |
Standard, Ranked |
Lower |
Lucky Bullets |
4 |
Fire an extra bullet in a random direction with every shot |
Standard, Ranked |
Lower |
Acrophobia |
3 |
When the enemy is in the air they get debuffed -50% damage for 2 seconds |
Standard, Ranked |
Lower |
Portal Malfunction |
2 |
Disable map portals |
Standard, Ranked |
Lower |
Broken Bridge |
2 |
Disable the bridge on the map |
Standard, Ranked |
Lower |
Weapon Ban |
4 |
Ban a random primary weapon of each type |
Standard, Ranked |
Lower |
Spreading Smoke |
3 |
Smoke size +50% |
Standard, Ranked |
Lower |
Lingering Smoke |
3 |
Smoke duration +100% |
Standard, Ranked |
Lower |
Weak Jumps |
N |
Reduce enemy jump height by -Nx10% |
Standard, Ranked |
Lower |
Endless Battle |
2 |
Increase match time by 30 seconds |
Standard, Ranked |
Lower |
Quick Defuse |
3 |
Reduce defusing time by 50% |
Standard, Ranked |
Lower |
Explosion Specialist |
N |
Explosive damage +Nx20% |
Standard, Ranked |
Lower |
Long Dash |
N |
Charged melee attack reach +Nx50% |
Standard, Ranked |
Lower |
Large Bounty |
2 |
Treasures drop double rewards |
Standard, Ranked |
Lower |
Dragon’s Breath |
3 |
Shotguns deal extra fire damage |
Standard, Ranked |
Lower |
Muscle Weakness |
3 |
Enemy projectiles fall faster |
Standard, Ranked |
Lower |
Safety Glasses |
3 |
Reduce blinding effects from enemies |
Standard, Ranked |
Lower |
Misty Site A |
2 |
A Site becomes misty |
Standard, Ranked |
Lower |
Misty Site B |
2 |
B Site becomes misty |
Standard, Ranked |
Lower |
Stand Up Straight |
3 |
Enemies can’t crouch or slide |
Standard, Ranked |
Lower |
O, Compassion |
3 |
Players with a kill/death ratio of less than 1 gain 10% increased rate of fire and 25% damage reduction |
Standard, Ranked |
Lower |
Hidden Cameras |
3 |
Treasures transform into cameras you can look through |
Standard, Ranked |
Lower |
Rift Expansion |
3 |
Enlarge the Target Site |
Standard, Ranked |
Lower |
Time-saving Skill |
3 |
Using Skills reduces round time by 1 second per usage |
Standard, Ranked |
Lower |
Mission Bound |
2 |
You cannot die while planting the Converter |
Standard, Ranked |
Lower |
Headache Vision |
3 |
Getting hit by a headshot exposes your enemies |
Standard, Ranked |
Lower |
Two-Way Portals |
2 |
Map portals work in both directions |
Standard, Ranked |
Lower |
Sustained Exposure |
2 |
Enemies are exposed when taking sustained damage |
Standard, Ranked |
Lower |
Weapon or Life |
5 |
Sacrifice your primary weapon to survive lethal damage once |
Standard, Ranked |
Lower |
Prosthetic Eye |
3 |
Throw one of your eyes as a camera but lose part of your vision |
Standard, Ranked |
Lower |
Roger, Roger |
4 |
Spawn 2 combat bots on your team |
Standard, Ranked |
Lower |
Frozen Wasteland |
3 |
Turn the map into snow and ice, allowing players to slide |
Standard, Ranked |
Lower |
Birdman |
2 |
Fall slower while aiming down sights |
Standard, Ranked |
Lower |
Iron Head |
4 |
Become immune to extra headshot damage |
Standard, Ranked |
Lower |
Invest in Future |
3 |
Double Shard Point gain this round |
Standard, Ranked |
Lower |
King of Eggs |
5 |
Crouch for 10 seconds to lay an egg that heals for 50 HP |
Standard, Ranked |
Lower |
HUD Remix |
3 |
Tear off your health bar and swap it with your target Lancer |
Standard, Ranked |
Lower |
Whetstone |
4 |
Melee hits on enemies and allies regain HP |
Standard, Ranked |
Lower |
Feinting Flash |
3 |
Dropping your primary makes a flash |
Standard, Ranked |
Lower |
Fragile Converter |
4 |
The Converter has 1500HP, but can be destroyed |
Standard, Ranked |
Lower |
Leader of the Dead |
5 |
Spend your own HP to generate a zombie |
Standard |
Lower |
Heavy Armor |
5 |
A random ally gains a huge HP buff, but their damage is greatly reduced |
Standard |
Lower |
IP Theft |
3 |
Destroying an enemy trap generates an identical allied trap |
Standard, Ranked |
Lower |
Bad Knees |
4 |
Enemies take fall damage |
Standard, Ranked |
Lower |
Painful Motivation |
4 |
Bullets can damage allies but increase their movement speed and fire rate |
Standard, Ranked |
Lower |
Dimensional Travel |
4 |
All players can travel between two worlds; players in each world are invisible to each other |
Standard, Ranked |
Lower |
Close Quarters Combat |
5 |
Both teams can only use melee weapons |
Standard |
Lower |
Beauty Sleep |
3 |
You can sleep to heal yourself |
Standard, Ranked |
Lower |
Pull the plug |
4 |
Disable all Shard Cards this round |
Standard, Ranked |
Lower (depending on opponent’s Cards) |
Let Them Hear You |
4 |
Increased movement speed when using voice chat |
Standard, Ranked |
Lower (Good meme card) |
Cloaking Plant |
2 |
Spawn invisibility-giving stealth grass on defensive routes |
Standard, Ranked |
Lower (need to test more) |
Sprint Fire |
3 |
Hipfire doesn’t interrupt sprinting |
Standard, Ranked |
Lower (need to test more) |
Guess Who? |
3 |
Enemies can’t see bullet damage indicators |
Standard, Ranked |
Lower (need to test more) |
Reaper’s Scythe |
4 |
Generate Reaper’s Scythe in your spawn |
Standard, Ranked |
Lower (need to test more) |
Equipment supply |
5 |
All weapons gain one more use |
Standard, Ranked |
Lower (need to test more) |
Hard Rain |
5 |
Spawn heavy rain in a map and gain a water shield by staying in a rainy area |
Standard, Ranked |
Lower (need to test more) |
Infernal Hounds |
5 |
Each ally gets a fiery hound follows you and attacks enemies, exploding into a AoE fire pit |
Standard, Ranked |
Lower (need to test more) |
Stealth Novice |
2 |
Enemies expose themselves when they enter and exit invisibility |
Standard, Ranked |
Lower (unless an opponent is unbelievably good at Zephyr) |
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