Shard Cards are the unique mechanic which sets Fragpunk apart in the crowded landscape of competitive FPS games. Dealt between every round, Shard Cards have far-reaching effects on the next match, ranging from ultra-powerful map-bending physics changes to big head mode, explosive ammo and extra health.
But with more than 160 Shard Cards to effectively choose from (which three you get to choose from is random, of course), it can be overwhelming not just to know which to look out for but which Shard Cards are worth investing in.
To help out, we’ve put together a list of every single Shard Card in Fragpunk, its cost, and which modes it appears in. We’ll then give some context on what we think the best Shard Cards are and which are worth investing in!
At this point just after launch,we’ve arranged the best Shard Cards into three tiers:
As the meta-game develops, we’ll change the ranking to reflect the more traditional S-C format.
Shard Card Name:
Shard Card Cost:
Shard Card Effect:
Modes available in:
Shard Card Tier:
Vampire Bullet
N
Add +Nx5% lifesteal to bullet damage
Standard, Ranked
High
Short Exposure
2
Expose effects don’t last as long
Standard, Ranked
High
Skill Vampire
2
Add +100% Lifesteal to Skill damage
Standard, Ranked
High
Security Check
2
Doors expose enemies and emit alarm sounds
Standard, Ranked
High
Alert
4
Sense nearby enemies after not taking damage for a while
Standard
High
Superhuman
N
Increase healing, speed and damage reduction from Skills by +Nx20%
Standard
High
Quick Reload
3
Reload time is greatly reduced
Standard, Ranked
High
Foot Dragging
N
Reduce enemy movement speed by -Nx3%
Standard, Ranked
High
Mass Cheetah
4
Movement speed +15%
Standard, Ranked
High
Health Club
5
Max HP +25
Standard, Ranked
High
Skill Replenish
4
Skills that normally don’t replenish do so, Skills that do replenish do so quicker
Standard, Ranked
High
Plenty of Ammo
N
Mag size and ammo +Nx25%
Standard, Ranked
High
Barrier Destruction
4
The prep phase barriers become destructible (your team can get into the map earlier)
Standard, Ranked
High
Prosthetic Enhancements
5
Allied limbs are bulletproof
Standard
High
Morale Booster
4
After planting, replenish all allies HP and Skill uses to max
Standard, Ranked
High
Maximum Overhealth
4
Heal up to an extra 25 Max HP
Standard, Ranked
High
Super Jump
4
Your jumps become huge and knock down nearby enemies when you land
Standard, Ranked
High
Sustained Crab Walk
3
When taking continuous damage the enemy is forced to crouch
Standard, Ranked
High
Swift Support
5
Teleport to a teammate’s side
Standard, Ranked
High
Bullet Trade
2
Projectile Skills can be replenished with Primary Weapon ammo
Standard, Ranked
High
Offense Defense
4
Swap Defenders and Attackers
Standard, Ranked
High
Site Deletion
5
Remove one Target Site randomly
Standard, Ranked
High
Medical Error
5
No healing for enemies
Standard, Ranked
High
Explosive Shot
4
Bullets explode on impact
Standard, Ranked
High
Freeze Bullet
3
Enemy movement speed -55% on hit
Standard, Ranked
High
Bullet Upgrade
3
Improve the Blaster, Flasher, Smoker and Burner
Standard, Ranked
High
Eagle Eyes
2
Expose enemies in your line of sight
Standard, Ranked
High
Clone Tech
4
Teammates can choose the same Lancer
Standard, Ranked
High
Blade Master
5
Grants your team the Blaze sword which blocks bullets and melee attack
Standard, Ranked
High
Bio-Warrior
5
Respawn as a zombie once
Standard, Ranked
High
Squat Master
5
Increase your max HP every time you crouch
Standard
High
Misfire
4
Every 5 seconds a random enemy is forced to fire their gun
Standard, Ranked
High
Dullahans
5
Allied heads become invulnerable
Standard, Ranked
High
Death’s Embrace
3
After damaging an enemy a reaper appears behind them and damages all enemies in an area
Standard, Ranked
High
Freestyle Placement
5
Attackers can plant the Converter anywhere, but it detonates after 40 seconds
Standard
High
Full Moon
3
Gain Werewolf power where injured enemies leave tracks. Once 200 damage is dealt, further attacks deal damage over time
Standard, Ranked
High
Big Heads
5
Enemy heads are bigger
Standard, Ranked
High
Ricochet
5
Bullets can ricochet up to 3 times
Standard, Ranked
High
Vampire Night
5
Gain Vampire powers that increase your max HP and gives your bullets lifesteal. After 200 damage is dealt, you slowly regenerate HP
Standard, Ranked
High
Band-Aid Solution
4
Regain a small amount of HP when injured
Standard
High (need to test more)
Weapon Enhancement
5
Enhance a random weapon of each type
Standard, Ranked
High (need to test more)
Melon Rinds
3
Gain throwable melon which makes enemies slip
Standard, Ranked
High (need to test more)
Clear Path
2
No doors in the level
Standard, Ranked
High (when attacking)
Swift Resolution
2
Reduce match time by 30 seconds
Standard, Ranked
High (when defending)
Black Hole Traps
3
Traps generate black holes when triggered
Standard, Ranked
High (when defending)
Toy Traps
2
Enemy Trap Damage -50%
Standard, Ranked
High (while attacking)
Mini Traps
2
Enemy Trap range -30%
Standard, Ranked
High (while attacking)
Stealthy Start
3
For 30 seconds after combat beings, you cannot be exposed
Standard, Ranked
High
Dr. Converter
3
Heal nearby allies when carrying the Converter
Standard, Ranked
Middle
Headshot Master
N
Increase headshot damage +Nx10%
Standard, Ranked
Middle
Take Your Time
N
Increase the time the Converter takes to explode by +Nx10s
Standard, Ranked
Middle
Long-term Investment
2
For every 7 seconds you’re alive gain 0.1 Shard points
Standard, Ranked
Middle
Scan Reductions
3
Reduce range of enemy scanning skills by -50%
Standard, Ranked
Middle
Efficient Conversion
4
Once planted, Converter timer -20 seconds
Standard, Ranked
Middle
Blast Suits
N
Reduce damage from enemy explosions by -Nx20%
Standard, Ranked
Middle
Skill Treasures
2
Treasures can now drop items that replenish Skill uses
Standard, Ranked
Middle
Nerfed Site A
3
Reduce cover around A Site
Standard
Middle
Nerfed Site B
3
Reduce cover around B Site
Standard, Ranked
Middle
Informant
4
Ping remaining enemies when scoring a kill
Standard, Ranked
Middle
Close Havoc
N
Bullet damage +Nx10% at close range
Standard, Ranked
Middle
Time to Snipe
N
Bullet damage +Nx10% at long range
Standard, Ranked
Middle
Squat Defence
3
Crouching reduces recoil by 10% and increases damage reduction by 20%
Standard, Ranked
Middle
Parting Flash
2
Release a blinding flashbang when you die
Standard, Ranked
Middle
Extra Converter
N
Add N extra Converters for attackers to pick up
Standard, Ranked
Middle
Portable Detector
2
Detect enemy gadgets nearby
Standard, Ranked
Middle
Regenerative Therapy
5
Regain HP slowly after not taking damage for a while
Standard, Ranked
Middle
Extra Site
3
Add an extra target site
Standard, Ranked
Middle
Small Heads
4
Reduce size of allied heads
Standard, Ranked
Middle
Flashy Projectiles
4
Projectiles release a flash when they first make contact with something
Standard, Ranked
Middle
Homing Projectiles
3
Projectiles track enemies
Standard, Ranked
Middle
Toxic Traps
3
Each ally gets one Toxic Trap they can set
Standard, Ranked
Middle
Psychic Defusing
3
Converter automatically starts defusing when a defender is nearby
Standard, Ranked
Middle
Smoke Shields
4
Increase your max HP by 15 by staying in smoke
Standard, Ranked
Middle
A Main Ban
3
Block A Main with a destructible barricade
Standard, Ranked
Middle
B Main Ban
3
Block B Main with a destructible barricade
Standard, Ranked
Middle
A Short Ban
3
Block A Short with a destructible barricade
Standard, Ranked
Middle
B Short Ban
3
Block B Short with a destructible barricade
Standard, Ranked
Middle
Inherit the Wind
3
Gift allies +1 skill uses when a teammate dies
Standard, Ranked
Middle
Origin Detection
3
Expose the gadget owner for 2 seconds when the gadget is destroyed
Standard, Ranked
Middle
Deadly Rewind
2
Your last few bullets zip back into your gun when you reload, damaging enemies if they’re hit
Standard, Ranked
Middle
Full Fire Power
3
Load all of your ammo into 1 mag
Standard, Ranked
Middle
Cure Shot
4
Shoot teammates to heal them
Standard, Ranked
Middle
Turtleback
3
Equip a turtle on your back that blocks bullets
Standard, Ranked
Middle
Bigger and Badder
2
Projectiles get bigger and do more damage as they fly
Standard, Ranked
Middle
Emergency Evacuation
4
Increase movement speed by 20% when under attack
Standard, Ranked
Middle
Throw to Plant
3
The Converter plants itself when thrown into the target site
Standard, Ranked
Middle
Life Saver
4
Teammates can be revived once via Soul Cores, but enemies can destroy them
Standard, Ranked
Middle
Relocation
5
Defenders can relocate the Target Sites until the Converter is planted
Standard
Middle
Weapon Morph
5
Dropped weapons become turrets
Standard, Ranked
Middle
Piercing Bullet
4
Bullets can go through walls once
Standard, Ranked
Middle
Superfly
4
Gain a double jump ability
Standard, Ranked
Middle
Eye of the Reaper
4
A planted Converter sends out a pulse that exposes nearby enemies
Standard, Ranked
Middle
Backup Weapon
5
Equip another primary to your secondary slot
Standard, Ranked
Middle (High if you’re a great sniper)
Airborne Justice
4
Higher firerate and reload speed while airborne
Standard
Middle (need to test more)
Healing Site A
N
Create a healing zone at A healing Nx2 HP per second
Standard, Ranked
Middle (need to test more)
Healing Site B
N
Create a healing zone at B healing Nx2 HP per second
Standard, Ranked
Middle (need to test more)
Shotgun Charge
3
Aim-down-sights to charge shotgun shells for a massive damage boost
Standard, Ranked
Middle (Need to test more)
Rapid Marksman Rifle
4
Reduce recoil and remove rate of fire limit (fires as fast as you can press) with Marksman rifles
Standard, Ranked
Middle (need to test more)
Peace Treaty
3
Dropping your primary weapon grants you 70% damage reduction
Standard, Ranked
Middle (need to test more)
Tick Tock
5
After 1 minute, target sites are disabled and no more Converters can be planted – the attackers must defeat all defenders to win
Standard, Ranked
Middle (need to test more)
Return to Sender
5
When damaged for the first time, enemies are teleported to their spawn
Standard, Ranked
Middle (on defence)
Mini Mags
N
Reduce enemy mag size by -Nx5%
Standard, Ranked
Situational (1-2 points = lower, more = middle)
Chain Reaction
3
Create a lightning chain which damages enemies within 4 meters
Standard, Ranked
Lower
Free For All
4
All weapons can be chosen for free once
Standard, Ranked
Lower
Killstreak Bonus
3
Gain a +10% damage buff with each kill
Standard, Ranked
Lower
Dibs
3
Treasures are only destructible for your team
Standard, Ranked
Lower
Quick Charge
2
Melee attack charge time – 50%
Standard, Ranked
Lower
Holistic Deadicine
N
Regain Nx10% health on every kill
Standard, Ranked
Lower
Bigger Bombs
3
Increase explosion range by +50%
Standard, Ranked
Lower
Hold the Pass
2
Rapidly regain HP while standing on the bridge
Standard, Ranked
Lower
Drought
2
Drains on the map are dry
Standard, Ranked
Lower
High Ground
N
Bullet damage +Nx10% when higher than enemy
Standard, Ranked
Lower
Lucky Bullets
4
Fire an extra bullet in a random direction with every shot
Standard, Ranked
Lower
Acrophobia
3
When the enemy is in the air they get debuffed -50% damage for 2 seconds
Standard, Ranked
Lower
Portal Malfunction
2
Disable map portals
Standard, Ranked
Lower
Broken Bridge
2
Disable the bridge on the map
Standard, Ranked
Lower
Weapon Ban
4
Ban a random primary weapon of each type
Standard, Ranked
Lower
Spreading Smoke
3
Smoke size +50%
Standard, Ranked
Lower
Lingering Smoke
3
Smoke duration +100%
Standard, Ranked
Lower
Weak Jumps
N
Reduce enemy jump height by -Nx10%
Standard, Ranked
Lower
Endless Battle
2
Increase match time by 30 seconds
Standard, Ranked
Lower
Quick Defuse
3
Reduce defusing time by 50%
Standard, Ranked
Lower
Explosion Specialist
N
Explosive damage +Nx20%
Standard, Ranked
Lower
Long Dash
N
Charged melee attack reach +Nx50%
Standard, Ranked
Lower
Large Bounty
2
Treasures drop double rewards
Standard, Ranked
Lower
Dragon’s Breath
3
Shotguns deal extra fire damage
Standard, Ranked
Lower
Muscle Weakness
3
Enemy projectiles fall faster
Standard, Ranked
Lower
Safety Glasses
3
Reduce blinding effects from enemies
Standard, Ranked
Lower
Misty Site A
2
A Site becomes misty
Standard, Ranked
Lower
Misty Site B
2
B Site becomes misty
Standard, Ranked
Lower
Stand Up Straight
3
Enemies can’t crouch or slide
Standard, Ranked
Lower
O, Compassion
3
Players with a kill/death ratio of less than 1 gain 10% increased rate of fire and 25% damage reduction
Standard, Ranked
Lower
Hidden Cameras
3
Treasures transform into cameras you can look through
Standard, Ranked
Lower
Rift Expansion
3
Enlarge the Target Site
Standard, Ranked
Lower
Time-saving Skill
3
Using Skills reduces round time by 1 second per usage
Standard, Ranked
Lower
Mission Bound
2
You cannot die while planting the Converter
Standard, Ranked
Lower
Headache Vision
3
Getting hit by a headshot exposes your enemies
Standard, Ranked
Lower
Two-Way Portals
2
Map portals work in both directions
Standard, Ranked
Lower
Sustained Exposure
2
Enemies are exposed when taking sustained damage
Standard, Ranked
Lower
Weapon or Life
5
Sacrifice your primary weapon to survive lethal damage once
Standard, Ranked
Lower
Prosthetic Eye
3
Throw one of your eyes as a camera but lose part of your vision
Standard, Ranked
Lower
Roger, Roger
4
Spawn 2 combat bots on your team
Standard, Ranked
Lower
Frozen Wasteland
3
Turn the map into snow and ice, allowing players to slide
Standard, Ranked
Lower
Birdman
2
Fall slower while aiming down sights
Standard, Ranked
Lower
Iron Head
4
Become immune to extra headshot damage
Standard, Ranked
Lower
Invest in Future
3
Double Shard Point gain this round
Standard, Ranked
Lower
King of Eggs
5
Crouch for 10 seconds to lay an egg that heals for 50 HP
Standard, Ranked
Lower
HUD Remix
3
Tear off your health bar and swap it with your target Lancer
Standard, Ranked
Lower
Whetstone
4
Melee hits on enemies and allies regain HP
Standard, Ranked
Lower
Feinting Flash
3
Dropping your primary makes a flash
Standard, Ranked
Lower
Fragile Converter
4
The Converter has 1500HP, but can be destroyed
Standard, Ranked
Lower
Leader of the Dead
5
Spend your own HP to generate a zombie
Standard
Lower
Heavy Armor
5
A random ally gains a huge HP buff, but their damage is greatly reduced
Standard
Lower
IP Theft
3
Destroying an enemy trap generates an identical allied trap
Standard, Ranked
Lower
Bad Knees
4
Enemies take fall damage
Standard, Ranked
Lower
Painful Motivation
4
Bullets can damage allies but increase their movement speed and fire rate
Standard, Ranked
Lower
Dimensional Travel
4
All players can travel between two worlds; players in each world are invisible to each other
Standard, Ranked
Lower
Close Quarters Combat
5
Both teams can only use melee weapons
Standard
Lower
Beauty Sleep
3
You can sleep to heal yourself
Standard, Ranked
Lower
Pull the plug
4
Disable all Shard Cards this round
Standard, Ranked
Lower (depending on opponent’s Cards)
Let Them Hear You
4
Increased movement speed when using voice chat
Standard, Ranked
Lower (Good meme card)
Cloaking Plant
2
Spawn invisibility-giving stealth grass on defensive routes
Standard, Ranked
Lower (need to test more)
Sprint Fire
3
Hipfire doesn’t interrupt sprinting
Standard, Ranked
Lower (need to test more)
Guess Who?
3
Enemies can’t see bullet damage indicators
Standard, Ranked
Lower (need to test more)
Reaper’s Scythe
4
Generate Reaper’s Scythe in your spawn
Standard, Ranked
Lower (need to test more)
Equipment supply
5
All weapons gain one more use
Standard, Ranked
Lower (need to test more)
Hard Rain
5
Spawn heavy rain in a map and gain a water shield by staying in a rainy area
Standard, Ranked
Lower (need to test more)
Infernal Hounds
5
Each ally gets a fiery hound follows you and attacks enemies, exploding into a AoE fire pit
Standard, Ranked
Lower (need to test more)
Stealth Novice
2
Enemies expose themselves when they enter and exit invisibility
Standard, Ranked
Lower (unless an opponent is unbelievably good at Zephyr)
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