Quick Guide to 160 Trial Guide
By Errand.
Movement Counter:
- Movement counter above your head.
- Explosion in your sector when counter become zero (every 5 move).
- Heal tank stay middle except dodge raging storm, only dps go to golden zone.
Cursed Beam:
- 2 person are targeted, take damage if you stand in same zone with them.
- Use divine heal.
- You may carefully reset your movement counter during this skill.
Raging Storm:
- It become faster and you need to move real quick.
- If your sector glow red after you enter, move immediately even if the sector next to you is exploding. The explosion next to you will probably end before you enter.
- 2 ppl prioritise to go left, 2 ppl prioritise to go right; so your movement counter will not be all zero together.
Star Hammer Strike:
- Tank will probably need endurance to tank it.
Beast King Frenzy:
- Boss will change target to whoever dispel.
- Option A (rec): Tank it without dispel. Use polar shadow to reset tank skills, healer manual awaken to burst heal. (some say if you dispel after its first auto, it wont switch target. I haven’t test it)
- Option B: DPS dispel with turning point, may need to use war cry afterward.
- Option C: Farm your luck, sometime he wont use this skill/ only once.
- There is a bug that you cant dispel in phase 1. Not sure if already fixed.
Tank:
Endurance (for star hammer), shield (for auto atk), guard (for auto atk) / war cry if dps dispel.
Heal:
Restoration, single heal, divine heal.
DPS:
~40M/s total.