Elden Ring Nightreign currently hosts eight Nightlords for you to try to beat at the time of writing, all of which pose various threat levels to you and your team. Augur – also known as Maris, Fathom of Night – is fortunately one of Nightreign’s least formidable Nightlords, with the fight acting as a test of patience more than anything else.
That said, going into this fight blind is the biggest threat to your run. Augur is a highly mobile boss who spends a lot of time soaring around the arena, so those who go in without any means of dishing out ranged attacks will be here for a long time. To make sure you’re prepared for this Nightlord, here’s how to beat Augur in Elden Ring Nightreign.
How to beat Augur in Elden Ring Nightreign
First up, if you’re planning on fighting Augur at the end of your next Expedition in Nightreign, there are a few tips to bear in mind while looting Limveld dry. Making sure you’re aware of the Nightlord and their weaknesses during an Expedition gives you an idea of exactly what gear, passive effects, and Dormant Powers to look out for, and being well-prepared can make that final, grand fight a little bit easier.
Some things to bear in mind are:
- Augur is weak to Lightning damage, so Lightning-affinity weapons, Lightning Pots, and Lightning Grease are all worth taking into the fight.
- Augur deals Physical and Sleep damage, so anything that boosts your Resistance to these is good.
- Augur is a boss that does a lot of flying, so I suggest that everyone on your team brings a bow, even if it isn’t great. If one of your party members plays as Ironeye, even better. This fight can be done without bows, but bows and other ranged weapons make it a lot easier/quicker.
- You can attack the tentacles spawned by Augur to do damage to it; this is the best thing to do if playing in melee, otherwise directly damaging Augur does more damage.
If you want to make light work of Augur, then it’s very important at least two of your team – or ideally, all three – bring a bow or some kind of ranged weapon/spells. Augur spends a lot of time flying around, and while there is ample time here and there to hit the aquatic creature with an axe or sword, melee characters will spend a good portion of their time running around.
This is why a bow comes in use, as it means all members of the team can consistently chip away at Augur’s HP while it roams instead of running around aimlessly waiting for an opening. If you’re able to find a Lightning-affinity bow or have some Lightning grease, even better, as this will do significantly more damage to Augur.
During the first phase of the fight with Augur, attacks you want to be prepared for (and how to counter them) are as follows:
- Jellyfish Explosives: Augur can deposit multiple purple Jellyfish into the arena that will explode when in close proximity to a player. Lure these to you so they begin to explode and you can quickly get rid of them, but run/dodge away from them as they do.
- Waves: Augur will send out waves of water at you that damage you upon contact. You can run/dodge to either side of these waves to avoid them, or dodge through them.
- Divebomb: Augur will sometimes divebomb players, charging at them aggressively and knocking them back upon contact. This deals a lot of damage, so you’ll want to be out of its path or dodge quickly.
- Naptime: I don’t know what else to call this attack, but sometimes, Augur will float to the ground and curl up as if they’ve gone for a nap. This will quickly build up Sleep on your team. You either want to run as far away from Augur as possible to prevent the Sleep build up, or if you’re nearby, quickly attack it and stun it out of it’s sleep to prevent any more Sleep build-up.
- Teardrop: Augur will sometimes go into the sky and deposit a lilac teardrop. This is where bows and ranged attacks are absolutely necessary as you want to shoot and destroy the teardrop before it contacts the ground (you can also run as far away as possible). Upon contacting the ground, the teardrop explodes and inflicts Sleep, which can very quickly end an Expedition, so be careful. An additional tip is that Augur will, on occasion, deposit two teardrops one after the other; keep a careful eye out and do not get caught out by the second teardrop like myself and my team have done!
At around 50% HP remaining, Augur commences their second phase. There aren’t any drastic changes here and Augur largely uses the same moveset, but they’ll become a bit more aggressive with using it.
- Augur’s first phase attacks continue, but their waves have increased range and they’ll become more frantic.
- Tentacles: Augur will roar now, summoning large tentacles around the arena that function a lot like Shadow of the Erdtree’s Spirit Eels (which if you haven’t played the DLC, are cute but incredibly nasty). Melee characters can focus on taking down the tentacles, which deals small amounts of damage to Augur. Others will want to be careful to not attack while in range of the tentacles, as a poorly-timed hit from one of these guys will down you, and being downed beside a tentacle makes your teammates’ job of reviving you a lot harder.
All in all, Augur isn’t too troublesome to deal with when it comes to their arsenal of attacks. They’re relatively slow and aren’t too aggressive, but their Sleep-inducing attacks can be very dangerous given that they can easily down an entire team at once. Provided you’ve some bows to hand, can keep a careful eye out for Augur’s teardrops and naps, and are mentally prepared for a lengthy fight, Augur is easy to take down; your main enemy here is patience!
For more on Nightreign, take a look at our Revenant build and our Ironeye build. On top of that, here’s how to unlock skins to adorn all of your characters in.