Kingdom Come Deliverance 2 Via Argentum quest guide and tips


Kingdom Come Deliverance 2’s Via Argentum quest puts Henry in the roll of undercover medieval detective as he susses out whether someone’s been squirreling away the king’s silver. This mission starts after you complete Into the Underworld, and while you don’t have to complete The Devil’s Pack to start this quest, it makes getting around the region much faster and easier.

Our Kingdom Come Deliverance 2 Via Argentum guide walks you through each step, including how to get info from the foremen, how to deal with Berush, and whether you should accept Christian of Pisek’s offer at the end.

Kingdom Come Deliverance 2 Via Argentum quest guide and tips

Kingdom Come Deliverance 2 Via Argentum: The Ruthards


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The quest’s first phase is straightforward enough. Make sure you’re wearing equipment suitable for combat, and travel to the Ruthards’ manor in southern Kuttenberg. Henry gets involved in a conflict between Kunzlin Ruthard and the king’s mint master, or more accurately, the soldiers accompanying the mint master. Once it’s over and Kunzlin asks why he should help Henry, remind him that you just helped him in his little scuffle.

Your interests intersect in the person of Vavak, who Kunzlin wants to prove is stealing silver from the king. Your new job is getting the evidence to prove Kunzlin’s hunch is correct.

Kingdom Come Deliverance 2 Via Argentum: Get evidence against Vavak and talk to Christian of Pisek


Christian of Pisek in a house at night during Kingdom Come Deliverance 2's Via Argentum quest
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The Ruthards send you to a mine southwest of Grund, which is near where you’ll visit to gather one of the Dry Devil’s associates during The Devil’s Pack. Speak with Christian, and ask him to help with the investigation into Vavak. Christian wants to speak in private, and unlike in Into the Underworld, this isn’t code for “he’s going to attack you.” Follow Christian, and speak with him again.

Christian decides that you need a good cover story if you’re going to start interrogating the miners about their operations. You can choose one of three. It’s best to pick the one that aligns with your highest social stat, though you can still make it through the next segment if you fail the corresponding checks. It’s just more difficult.

  • I’ll be an inquisitive scholar (scholarship)
  • I’ll be a rich nobleman (charisma)
  • I’ll be your nephew (speech)

Kingdom Come Deliverance 2 Via Argentum: Find out the amount mined


A map showing where to find the silver mine in Kingdom Come Deliverance 2's Via Argentum quest
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Christian hands you a conduct of safe passage and points you to Frank, Paul, and Samko. The order you speak to them in doesn’t seem to matter.

Paul’s sonnies

Head into the mine, and follow the shaft north to find someone who knows where Paul is. He’s in the pit’s depths, mourning the death of one of his workers. You don’t have to pray with him, but there’s no harm in doing it either. Ask Paul any questions about the mine, and you’ll eventually learn how much he mined on Petronilla’s feast day – 30 corves

Samko’s sonnies

Samko’s either at a table in the open during the day or in the camp at night. He’ll challenge you to a game of dice. You can pass a medium speech check, another easy intimidation check, pay 200 groschen, or just play dice. Playing dice is the best option here. Whatever your method, you’ll learn Samko’s team dug out 34 corves on Petronilla’s day.


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Frank’s sonnies

Frank is in the eastern pit, and he’s not as willing to go along with Henry’s little schemes. After you ask enough questions and have the option to ask how much they mined on the Feast Day of Petronilla, he’ll get suspicious. You can offer to pay for the info, threaten him by succeeding an “easy” intimidation check, or pass a medium “scholarship” check to convince him that you’re just a curious little scholar.

The intimidation check is easiest, and free, but you’ll lose reputation in the area. Frank says they mined 36 corves on that day.

Tell Christian what you learned, and he’ll ask you to interrogate another set of people involved at the mine.

Kingdom Come Deliverance 2 Via Argentum: Get Fett and Hermann to cooperate


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Hermann may be in his office at the manor, where Christian also sometimes is, but Hermann loiters around near the kitchen as well. Find him, and suggest someone is writing incorrect numbers in the books. He blames Fett instead, but you get the opportunity to poke holes in his story.

Should you threaten Hermann or use charisma or speech?

It really doesn’t matter, as each has the same outcome. Even if you fail, you can just bribe the man to get the information you need.


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Fett is wandering around the mine site, often near the tables where Samko is during the day. Any option you pick when you first speak with Fett will provoke him, and he’ll drop any pretense of ethics and remind you that Vavak protects him.

Via Argentum Fett choice

  • You won’t be punished (speech, medium)
  • You’re just small fry (impression/charisma, medium)
  • You’re under my protection (presence, easy)

Choose whichever option you have the strongest stat in. If you fail, Fett will fight you, but most players report that you can surrender and talk to him again to move the quest forward. Once you get the details you need from Fett, share your findings with Christian. Then, it’s time for another visit to Grund.

Kingdom Come Deliverance 2 Via Argentum: Look around the smelter and talk to Buresh


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Before proceeding with the quest’s next phase, you’ll need to raise Henry’s charisma to at least 21 and dress like a noble – nice clothes, no weapons, no stench, and definitely no bloodstains. Some guides have said the required stat is 29, but we got through with a 22 in charisma. If you’re missing the right gear, consider having the tailor in Kuttenberg make you some better clothes.

The man Christian wants you to speak with, Buresh, won’t speak if Henry’s charisma is lower than 21. The quest log calls this part optional, but gaining Buresh’s writ of safe conduct makes the next portion easier. Ask what you want of Buresh until he gives you leave to explore the smelter – but not to speak to his workers. You can ask how much silver he received on Petronilla’s day, but you don’t need his confirmation that he obtained 90 corves to proceed.

Enter the smelter, ignore Buresh’s guidance, and start questioning his workers. The options are the same for any of them, so it doesn’t seem to matter which worker you chat with. Choose both options, then two more appear – one about Buresh’s character and another asking if silver ever goes missing. Asking about the silver makes the worker uneasy, and he’ll recommend you speak to Shima, a smelter who’s not afraid to talk about matter that might get someone killed.

Shima seems to just wander around the smelter without being in any fixed place. You’re looking for this fella.


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Shima tells you to meet him outside later, but you can ignore the comment about the guards. If you have Buresh’s writ, they shouldn’t harass you. Leave the smelter, and you’ll see Shima following slowly a few seconds later. He’ll eventually stop near some of the kilns. Speak to him again.

Should you tell Shima who sent you?

It seems your response doesn’t matter. Whether you admit Buresh or Christian sent you or stay silent, Shima eventually asks: How can I know it’s not a trap?

You have two medium difficulty checks – speech and charisma – and two easy checks, charisma and intimidation. You can also give him 200 groschen, which he’s more than happy to take. Any option is valid, but if you want the easiest and most certain to succeed, just fork over the money. Shima says he suspects Volkmar is the rotten one of the bunch, after seeing the man flash more cash than someone in his station ought to have.

Kingdom Come Deliverance 2 Via Argentum: Find Volkmar


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Volkmar is in eastern Grund, around the stables Shima just told you he, Volkmar, bought. Equip your best combat gear and weapons before arriving at the stables, as you’ve got a rather challenging fight ahead. Volkmar says he knew you were lying the entire time, as did Buresh, and he prepared an ambush for you.

A timed decision pops up after Volkmar sics his men on you. The coercion, presence, and domination checks are all “hard,” but the intimidation one – You’ll all die – is classed as medium. You can pass it with at least 19 intimidation, though it seems that, whatever the outcome, Little Nary will fight you anyway.

He’s not quite as all-powerfull as Fett and Hermann suggested, as he’ll die after a few hits from a decent sword. Nary has a decorated sword pommel, a set of keys, and some money on him, and despite the fact that you’re robbing the corpse of a man you just murdered, no one seems to mind. Volkmar is cowering at the other end of the stableyard. Speak to him after the fight, and he’ll point you back to Buresh.

Should you spare or execute Volkmar?

It’s up to you, really. You can let him go, demand money from him – he only gives 100 groschen – or kill him. There don’t seem to be any negative effects from executing him, aside from, y’know, murdering someone, but if you leave him alive, he’ll end up in Kuttenberg as another skill teacher. That’s the better option.

Kingdom Come Deliverance 2 Via Argentum: Find the secret mint


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The secret mint lives up to it’s name. The location is hidden off a path east of Grund, and the map you get for the quest is less than helpful. The area you’re looking for is shown above, southwest of the buildings clustered around. Stay in the trees and undergrowth as you make your way toward the mint, unless you’re feeling confident, and then you can take on the two guards patrolling the area.

Either way, equip your combat gear if you haven’t already, and venture down inside. Buresh offers you a bribe, or you can deny him, kill his three guards in a fight, and beat him into surrender. Some players say you can accept the bribe to remove the soldiers’ hostility, then wait until Buresh is asleep to kill him, but that seems like more trouble than it’s worth. If you’re struggling against his guards, retreat into the tunnel so they have to face you individually.


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Chat with Buresh once the guards are dead, and tell him you want a bribe of whatever size you think is best. Even a large bribe is just 250 groschen, though, so you won’t walk away fabulously wealthy. You can try to pass a hard coercion check (higher than 18) to get a letter from Vavak, but you don’t need ot to complete the mission.

Grab the key off the table in the room Buresh is in, and explore the rest of the mint. In the eastern room is a chest containing the mint ledgers. Grab those, try to convince the trapped workers they can leave, and make your way out. If you fail the intimidation check to make the prisoners leave, there seems to be no major consequence.

Kingdom Come Deliverance 2 Via Argentum: Accept or refuse Christian’s offer?


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Take all your evidence back to Christian. He decides that you might as well carry on the silver fraud since no one’s going to discover it and asks if you want in on the deal. If you refuse, you can leave, but he will try to kill you later in the game. If you accept, you get several hundred groschen and a useful ally for later quests.

If your pockets are a bit lighter after bribing half the countryside for information, make sure to revisit Trosky at some point to get the Vidlak Bandit’s treasure and the Map Left by the Deceased for some extra cash and valuables you can sell.





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