Megaloot – Kinno Floor 112 (Arcanum / Insight) Build Guide


Guide to Kinno Floor 112 – Arcanum / Insight Build

By Mihealsick.

The goal of this build is to focus almost exclusively on damage output with your dismantles and ride your massive Magic damage scaling to the very end. Since a lot of your damage is coming from dismantles, your set bonuses can stay fairly fluid and change throughout the game. The sets to keep an eye out for include Arcanum, Demonic, Swift, Cursed, Legacy.

For talents, the extra attack at the start is critically important–I don’t think the build works without it. The Magic attack and Insight are nice and probably the best.

Your endgame build for floors 60+ should look something like this, but make sure to leave your Excalibur and Demon Ring at common level. Do not upgrade them! (You don’t want your build to default to physical attack or else you’ll lose out on your flagship damage buffs)

Floors 1-10

Do what you gotta do until the build comes together. I’d recommend starting with Scout / Hunter early on, then drop Hunter for Demonic when the boots show up at floor 6. Drop Scout as soon as you can change to Cursed after all the pieces show up around floor 10-11.

For early dismantles, make sure to dismantle a few things with magic attack, then feel free to lean into items that have Insight.

Your floor 10 build might look something like this, but make sure not to upgrade your Blade of the Ruined.

Floors 11-60

You’ll want to pick up a Swift piece and a couple more Demonic pieces somewhere.

Very little of your actual damage is coming from your gear though–you’re really feeding off your dismantles (see below).

Dismantle Guide

In most other builds, you see some hard dismantle requirements to make sure you can get past tough brick wall enemies like Iron Golems and Saturns. Instead of focusing on bypassing armor, this build looks to get past Armor Shield stacks by completely overwhelming them with raw damage.

How? Your first turn is stacked with damage output. You’ll have 4 multi attacks thanks to your talent tree, Swift, and Demonic. You’ll also be using Magic attack (plus Wisdom), which has some very good scaling already, and Insight plus the Arcanum set’s 375% bonus magic damage while Magic Shield is active means that your first turn gets a huge buff. Multiply all this by your Faith and it gets out of control. You can deal your first billion by floor 30 and your first trillion by floor 70ish.

  • Hunter’s Jerkin – This build still needs to be precision capped for Jupiters (I think?).
  • Magma Chestplate – Dismantle one of these every 15-20 floors or so, and don’t even bother wearing any. Even just a tiny bit of built-in Cinder damage will scale with your Faith and Elemental damage and scale up to the millions and billions, and the Cinder attack is critically important to get past a lot of specific enemies.
  • Rod of Doom – Don’t go crazy on these: they’re not as powerful as they look when compared to other options. These are a nice boost at floor 25, but they’re quickly outclassed by Ring of Unity. Still, they offer flat magic attack, which means it can help you default to your magic attack even if your unmodified physical is somehow a little higher.
  • Mask of Cataclysm – Or other power items, sprinkled in occasionally (every 10-20 floors).
  • The Flagships – Ring of Unity >=1 Jester’s Bone Mask >= Soul Collector. After floor 30, you should be defaulting to one of these 3 on every floor possible. Keeping this rotation up is critical to outpacing damage requirements.
  • Anything with Insight – Keep some items around as backup.

Enemies

  • Kotya – Cursed set is your friend here. Magic Shield should protect you from accidental hits, but you may need to unequip Swift. Later on, Cinder damage wipes these out.
  • Jupiter – Stay Precision capped and you’re fine.
  • Saturn – Your damage output far outpaces their Armor Shields, they’re always one-shots.
  • Sun – Cursed set cleans these up early on, and Cinder cleans them up later. Do NOT open the Opportunity Chest.
  • Iron Golem – These guys have armor and Armor Shields that scale MUCH faster than other enemies’ health pools. Sometimes an Iron Golem will have 1000x more armor than even the other toughest enemies’ total defense. Since all our dismantles are focused on damage instead of penetration, that means you’ve gotta keep pace with them. Don’t get lazy and dismantle bad gear.
  • Death – One-shots every time. Even their huge hp pools can’t come close to soaking your damage output.
  • Perfect Slave – When these show up on 60+, you must swap over to 2pc Legacy set to dispel their damage immunity.
  • Red Orc – Oof. These are pretty much the only guys that can survive a round against you. Magic Shield means they’re not really threatening, but they guys protect whoever’s behind them from your first Insight-buffed attack. I finally died to a full rank of these protecting a full rank of multi-trillion-hp Perfect Slaves.

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