Civilization VII developer Firaxis has released a new patch for the turn-based strategy game on PC, tweaking the gameplay, AI opponents, and the user interface. This is one of several patches that Firaxis will roll out as it continues to fine-tune Civilization VII. Firaxis did note that cross-play multiplayer has been temporarily disabled so that it can “expedite” deployment of the patch, but console players looking to cross-play against other console users should remain unaffected.
For the changes to the UI, Firaxis says the patch will fix issues that resulted in several bugs, like missing text, portraits not showing up under leaders, and menus failing to open. Other tweaks here include adding a notification for when espionage actions have been completed and general improvements to the layout of text and visuals. Strangely, there’s no mention in the patch notes regarding the weird coughing noise that early access players have heard.
Sid Meier’s Civilization VII Cinematic Trailer | Summer Game Fest 2024
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On the gameplay side, Civilization VII players can expect inconsistencies with naval combat to be fixed, improvements to the Loyalty Crisis in the Antiquity Age, and reliable rail networks so long as you connect them to a naval port. You can read the full patch notes below to see all of the issues being addressed in this update.
Early reviews for Civilization VII have been mixed so far, and the game is now available on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch. A VR version of the game is also planned for Meta Quest 3 and 3S and will launch in Spring 2025.
Civilization Patch 1.0.1 Notes (PC)
Gameplay
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances
- Naval Units will properly take reciprocal damage after attacking another Naval Unit
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements
- A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1
- As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer
AI
- AI will now offer high-value Cities less often during Peace Deals
- In Modern, AI will now declare war less often at the start of the age
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace
- Other Leaders now have a decreased desire for war if neither party has an Ideology
- Other Leaders now have an increased desire for war with players of Opposing ideologies
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies
Camera
- Fixed an issue on native resolutions where the camera would focus on the lower end of the map when clicking on the minimap
User Interface
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions
- City projects no longer appear to be purchasable
- Your current religion is now displayed first in the belief picker tabs
- Fixed an issue where a District’s health bar would remain on-screen after being fully healed
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab
- Improved the spacing between Civ descriptions, unique units and building icons on loading screen