Super Fantasy Kingdom – Day 26: Build Order Guide


Build Order Guide

Ву shadowzz6801.

If you don’t have the unlocks to make the start viable, you can do it slower and die around Day 23.

(Mort hero / +2 gold witch)

Day 1

  • Pause game
  • Tavern (near berries but don’t block good spots for Lumberyard)
  • Lumberyard near trees
  • House
  • 3 Lumberyard
  • Grab +3 Wheat from map
  • Unpause
  • Upgrade Castle
  • Upgrade Castle
  • Buy Monk
  • Switch taxes to Faith

Day 2 (Clown)

  • House
  • 4 Lumberyard – Juggle 4th worker to return resources

Day 3 (Deathpriest)

  • House
  • Get 5 wood in storage or on its way back, then change:
  • 2 Lumberyard / 2 Tavern
  • Sawmill
  • 2 Lumberyard / 2 Tavern / 1 Sawmill
  • Grab +10 Faith from map
  • Monument
  • Switch taxes to Coins

Day 4 (Jester)

  • Church
  • Upgrade Church – boost Lumberyard

Day 5 (Runescribe)

  • Siege Workshop on left side of mapCannon on bench
  • Port
  • 2 Lumberyard / 1 Tavern / 1 Port / 1 Sawmill
  • Fisherhut
  • Quarry
  • 1 Lumberyard / 1 Tavern / 1 Quarry / 1 Port / 1 Sawmill

Day 6 (Vampire)

  • Upgrade Mort (Fear)
  • Stop the Quarry when you need to return resources
  • Walls

Day 7 (Boss)

  • N/A

Day 8 (Marksman)

  • Siege Workshop on left side of mapBone Golem on bench
  • Miniboss
  • Goldmine
  • 1 Lumberyard / 2 Goldmine / 1 Port / 1 Sawmill
  • Grab +2 Gold from map
  • Stop the Goldmine when you need to return resources

Day 9 (Efreet)

  • Portal
  • Portal – get unit
  • Siege Camp

Day 10 (Halfling)

  • Ran out of trees
  • Forester
  • 4 Goldmine / 1 Port

Day 11 (Shaman)

  • 1 Lumberyard / 2 Goldmine / 1 Port / 1 Sawmill
  • Tower Left
  • Portal – get unit
  • Portal – get unit – put on bench for now

Day 12 (Ghoul)

  • Turn off Forester Planter
  • Tower right – get unit off bench
  • 1 Lumberyard / 1 Quarry / 1 Tavern / 1 Port / 1 Sawmill
  • Stop the Quarry when you need to return resources
  • Decoration if you have the Wheat
  • Training Camp on left side of map

Day 13 (Magus)

  • Upgrade Mort (Speed)Mort’s damage is insane; this is absolutely necessary.
  • Upgrade Siege Camp
  • Training Camp on left side of map

Day 14 (Boss)

  • Training Camp on left side of map
  • Ballista
  • 1 Lumberyard / 1 Tavern / 1 Port / 2 Sawmill
  • Forester back on to plant
  • Upgrade Siege Camp

Day 15 (Cyclops)

  • Training Camp on left side of map
  • Trebuchet on bench
  • Stop the Sawmill when you need to return resources
  • Siege Workshop on left side of mapFire Totem – opposite side as Ballista (Ballista is on the wall)

Day 16 (Bee)

  • Training Camp on left side of map
  • Ran out of berries
  • 1 Lumberyard / 1 Quarry / 1 Port / 2 Sawmill
  • Stop the Quarry when you need to return resources
  • Trebuchet on bench
  • Upgrade Siege Camp

Day 17 (Banshee)

  • Training Camp on left side of map
  • 1 Lumberyard / 2 Quarry / 1 Port / 1 Sawmill
  • Stop the Quarry when you need to return resources
  • Forester planting off
  • Castle Gate
  • Cannon on Gate

Day 18 (Berserk)

  • Training Camp on left side of map
  • Trebuchet on bench

Day 19 (Jailer)

  • Training Camp on left side of map
  • Bone Golem off bench
  • Trebuchet on bench
  • 2 Lumberyard / 1 Port / 2 Sawmill
  • Stop the Lumberyard when you need to return resources

Day 20 (Minotaur)

  • Training Camp on left side of map
  • Upgrade Siege Camp
  • Ballista on wall
  • 4 Quarry / 1 Port
  • Stop the Quarry when you need to return resources

Day 21 (Boss)

  • Training Camp on left side of map
  • Upgrade Monk

Day 22 (Miner)

  • Training Camp on left side of map
  • Upgrade Walls

Day 23 (Headless)

  • Training Camp on left side of map
  • 2 Lumberyard / 2 Quarry / 1 Port
  • Catapult – Put it at the front sides; if it dies, units are already too close for it to matter.
  • Well
  • Finish Quarry Stone
  • 4 Lumberyard / 1 Port
  • Farm
  • 4 Lumberyard / 1 Farm / 1 Port

Day 24 (Succubus)

  • Training Camp on left side of map
  • Upgrade Siege Camp
  • Forester turn on planting
  • Farm Upgrade

Day 25 (Troll)

  • Miniboss 2
  • Two of my guys died here and didn’t revive—bad luck of feed order 🙁

Day 26 (Ghost)

  • Upgrade Monk
  • Brewery
  • 2 Brewery / 2 Farm / 1 Port
  • Stop the Farm when you need to return resources
  • Forester turn off planting
  • Farm turn off planting

Died!

Day 26 – 325 Glory

Not sure; maybe you need to fit more food in somewhere mid-game to finish Day 29 out. Maybe an extra Fisherhut would have been enough.

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