Temtem – DigiLiar Tips


Tips to DigiLair

By Omg

Best difficulty to learn asap is 02424, then 02444 then 12444. (22444 is the standard for veteran runners, but with added gem difficulty it’s easier to get walled/auto-lose). Cheaper shop prices are “aight” but vig loquats aren’t that expensive and the only item you should ever buy unless an emergency. Best advice i can give is:

If someone does not have a shop late game they may need to stay back a bit if they’re tight on heals while the other player finishes their ladder for extra money.

If no gear piece for offerings at the first shop buy the cheapest piece usually its like 4 stars/currency. Otherwise the odds of asking for a gem or tem are higher.

Step 11 and below fails are only 1 gem, generally you want to lose intentionally at step 10 or 11 to get the max heal for 1 gem.

Note: Some ladders bait you into having no fights step 9-10-11 but a fight at step 12, make sure to count before hand and prepare knowing that step 12 fight is a -3 gem loss on fail.

Tems that are not strictly lvl 100 (below and above, except for boss of course) have the last 4 moves they learn by lvl – except if all 4 are on hold moves.

For example: nessla for example won’t have water moves. Or a lv 90 Loali will not be able to hit you with plague turn 1.

Some have movesets depending on their trait. (eg special innki will use twice “sparks”, and phys innki with use sparkling bullet iirc). This is part of the learning curve with lairs that eventually you will know what tems will use what moves and plan around it.

At end boss you want to cover the weakness of the majority however you can. this means even bring ur garbage lv 82 tem you had to grab from a fight.

For example if you have 4 weak to electric and you have a poop tem but its earth or crystal its worth it for the swap baits alone.

You can win a bad situation by just forcing him to swap over and over. You generally want the coverage tem to be at the starting line up to have the highest odds of AI swapping their tems round 1.

Trade nodes were introduced in 1.5.1 and allows the runners to free flow a bit more, even if it means a slower run. Prior to this patch sometimes one player would get blessed with 8 tems during the run while the second player gets terrible rng. Trade nodes allow to mitigate.

The strategy is if someone is encountering a very harsh ladder, (for example, the 2 lv 90 tems with lots of forced fights) have them stay back and have the good rng player complete their run. More often than not, there is a trade node at the end or near the end of the run. Then gift them tems needed to temporarily survive the run and they can return them if needed at the last trade node available.

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