Since Pokemon was introduced and in every subsequent news cycle that shows new Pokemon for the coming games, fans question what exactly makes an Pokemon design look like a Pokemon.

Every time a new game is announced and the designs become available online, an instant response is made to Pokemon, where fans will call them fake. It doesn’t help to see that in today’s leakage culture, lots of Fakemon artists try to tell themselves they were real up until the games were fully released.

Like said in the detail of a detailed study of this topic, Xelshade, a veteran designer from the Fakemon team, doesn’t necessarily think that a Pokemon is really a Pokemon.

In some cases, based on purpose like the Ultra Beast, in others, fans have perceptions of each design.

In a Nintendo Power issue published in November, the leading Pokemon designer Ken Sugimori answered a very honest question about how he and his team make an official design.

We decided which ones you would like to make the cuthmm. In games, Pokemon play two important roles. They fight for you, but they are also your partners, Sugimori said. With one feeling like the Pokemon is a charm. A Pokemon must seem to be strong enough to fight on enemy. It can’t be too ferocious. This balance is difficult to find, so is the biggest criteria for who they were looking for.

The balance between striking characteristics is at the core of a game, and so on, to find that balance, Game Freak tends to design three times the number of Pokemon that do not make a cut per generation. Each designer will progress their rough designs and then discuss their specifications individually and then stay silent until they are either left behind or enter a vigorous revision period.

Xelshade describes the four main factors that they put into play, the majority of Fakemon’s designers use to make use of their own Pokemon or to hide false designs.

Video on Pokemon Company.

  • Color Count
    • Unlike most modern generations, the common concept of the same kind of mansion is the one which has changed forever.
    • Boosts the eye. With contrast and a dominant color, the results give it a clear view of everything.
  • Detaillating
    • Most Pokemon tend to follow a simplistic design before they come to a slight increase in detail.
    • New generations are less technical limitations so, the Pokemon can be more than in some cases overly detailed compared to the old designs – but for the most part, each Pokemon has a intricate feature and the rest will build off that.
  • The effects of the same system are the same as that of the anatomy.
    • The shape is simple, but works like that, so that there are no repercussions, realism will not be enough.
  • Relatable Features
    • The perks that it gives you if you pay a friend are yours. Pokemon with at least two pairs of at least two pairs of at least two are always the same – eyes, mouth and limbs.
    • All of those Pokemon have their own names, and others quite often meet the definition of any Pokemon. These are very few of the major items.

From looking at an extensive analysis of the hybrid version of Xelshades, we’ll still understand that balance is the foundation of what makes a Pokemon a Pokemon.

This means using a moderate approach to colors, detail and proportions to reach this friendly yet battle-ready medium the franchise is known for. Those design philosophies are changing with every generation and now the logical consequence is that new influences are increasingly involved in the creation of new ideas and a newer sugimoris philosophies even if they are for those who have to get closer to new Pokemon, but a lot more drastic changes can be made to the original designs as well as an increased effect on the official designs being called non-monger.

In order to enter the universe of Gen 9 with Scarlet and Violet, it’s clear that Pokémon Company and Game Freak have pushed the boundaries with many new designs, such as Paldea and others, the other way bringing new looks and new ideas to the classic Pokemon in different ways.

The game industry is the same for Fakemon designer and artists, and sticking to design philosophy is something to consider, says Xelshade in another design post.

And even when people say that a design doesn’t look like a Pokemon, they’re actually saying that they dont think it fits the popular Pokemon language. Saying that is just unfriendly.

A design must be the foundation of a whole body of experiments. However, a study has clarified the underlying reason for the emergence of new Pokemon as a Fakemon by a first glance and to the exact balance between those artists and their designs.

You can read the full analysis called How Pokemon Looks, on Reddit. A brief discussion of the same topic will be given from Xelshade and other countries.