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I really hope turn-based horror RPG Lurks Within Walls gets combat worthy of its lovely…
My default movement mode in horror games that actually scare me is: meandering. I seek to approach without approaching, scooting back and forth across the path like a stray…
Paradox think there’s no point competing with XCOM after their Lamplighters flop –…
Last October, Paradox Interactive announced that they and development studio Harebrained Schemes were breaking up, following underwhelming sales of Harebrained's 1930s-set…
Dread Dawn review: dawn’t bother
Dread Dawn review
A few bright spots of ingenuity do little to save joyless, aggressively tedious zombie survival.
Developer: Kioop
Publisher: Kioop
Release: Out now…
Metaphor: ReFantazio review: like a brilliant fantasy Persona, only with one major catch
Metaphor: ReFantazio review
A wonderful RPG that builds on many of Persona's foundations, with a strong sense of exploration and a lovely suite of pals. But its heavy combat…
Silent Hill 2 Remake’s PC performance isn’t a total horror show, but low-end rigs will shudder
The Silent Hill 2 remake is only out today, but it’s been nearly two years since the first system requirements appeared, immediately distressing our PCs so badly that they started…
I have embraced the subaquatic dread of not knowing which button to press in Full Fathom
This week, we're highlighting the best demos you can play during Steam Next Fest, which is running October 14th-21st. We're calling this Wishlisted, in partnership with Eurogamer…
Halo’s future as an Unreal Engine game looks both handsome and boring, going by these…
Halo creators 343 Industries are having a bit of a glow-up. They're now calling themselves Halo Studios, a piece of rhetorical doubling-down that reminds me of those dril…
Alien Isolation is getting a sequel, 10 years later
Why yes, that was a micro change in air density you just noticed on your motion tracker. Ten years since the release of horror adaptation Alien Isolation, Creative Assembly have…
My Arms Are Longer Now is a thievery game where the thief is a stretchy boneless flesh tube
If I could extend my arm forty times its normal length, while also granting it the flexibility of a sock filled with mince, I’d probably just use it to take the bins out without…
Should devs tell people about launch bugs in advance? “It’s an interesting problem” says Starfield…
How do official Bethesda bug compilation videos coinciding with a game's launch sound? Or at least, a proper list of known bugs on day one, to preempt any compilations created by…

