CoD: Black Ops 7 And Warzone Update Won’t Make Zombies Players Happy
A new update has arrived to both Call of Duty: Black Ops 7 and Warzone. The patch notes for the December 10 update detail various bug fixes and improvements across all modes, but some of the changes are a disappointment for Zombies players.
A few bugs are squashed for Season 1’s new Astra Malorum Zombies map. The patch notes address an issue where Oscar could become stuck in the starting area, and it also fixes the map’s new LGM-1 Wonder Weapon, which could sometimes fire with unintended behavior when paired with certain GobbleGums and the Frenzied Fire augment. Unfortunately, this also affects a strategy players were using to help make the Wonder Weapon more powerful during the tough boss fight for Astra Malorum.
The update also corrects an issue that previously awarded players the completion rewards for the Astra Malorum boss fight even when the encounter was actually failed.
For multiplayer, the developer patches locations where players could leave the intended playspace on the following maps: Standoff, Fate, Scar, Paranoia, and Toshin.
The update also corrects an issue that previously prevented One in the Chamber from being selected as a game mode in private matches, and it addresses a bug that prevented the loading-screen stats from being displayed in the 20v20 Skirmish mode.
Black Ops 7’s Endgame campaign mode gets small fixes as well. The update addresses a bug that previously prevented exotic-rarity weapons from making any progress toward their camos or base weapon levels. It also fixes an issue that blocked a player’s dedicated melee weapon from functioning properly with the Mega Punch exotic skill.
On the Warzone side, the update buffs the Heartbeat Sensor equipment. This increases the sensor’s detection range from 15 to 60 meters, and it improves the device’s ping sweep smoothing for more consistent and cleaner scans when players pull up the monitor. The developer says this change was made to reinforce the device’s role as an information tool.
“The Heartbeat Sensor is intended to serve as a counter to Ghost, but its previous detection range was not impactful enough to consistently influence engagements,” the developer says.
Bug fixes for Warzone include one that impacted being able to see loading-screen stats and another issue with using permanent unlock tokens on perks while in the loadout menu.
The full patch notes for Black Ops 7 and Warzone can be found below, as shared by Activision.
This update comes a day after the publisher announced a major strategic shift for the Call of Duty series. Additionally, Black Ops 7’s multiplayer and Zombies modes will be available via a free trial, which will coincide with a Double XP weekend event.
BLACK OPS 7 MULTIPLAYER
Maps
- Addressed locations where players could leave the intended playspace on the following maps:
- Standoff
- Fate
- Scar
- Paranoia
- Toshin
Perks
- Scout Hybrid Combat Specialty
- Addressed an issue where the effect would remain longer than intended.
Challenges
- Full Auto Mayhem
- Addressed an issue where the challenge could be completed after one kill.
- One Man Army
- Addressed an issue where the challenge could be completed after one kill.
UI
- Addressed an issue that prevented One in the Chamber from being selected as a game mode in Private Match.
- Addressed an issue where some Scorestreaks would continue to show the DEP (deployed) state in the Scorestreak widget after being used.
- Addressed an issue where loading screen stats were not displayed in Skirmish.
- Addressed an issue where selecting a favorite faction would not save after restarting.
Stability
- Added various stability fixes.
ZOMBIES
Maps
- Astra Malorum
- Addressed an issue where the LGM-1 had stock ammo, rather than only having ammo in the magazine. This led to unintended behavior when paired with the Stock Option GobbleGum or the Frenzied Fire Augment.
- Addressed an issue where players would sometimes be awarded the Main Quest completion Calling Card when failing the Final Encounter.
- Addressed an issue where O.S.C.A.R. could become stuck in the starting area.
- Ashes of the Damned
- Closed an exploit that allowed players to block zombie pathing with Ol’ Tessie.
Modes
- Dead Ops Arcade 4
- Adjusted the max amount of fungus hazards in the jungle.
- Now 4 on Casual, 5 on Standard, and 7 on Hardcore.
- Adjusted the max amount of fungus hazards in the jungle.
Enemies
- Uber Klaus
- Tesla Coils now have fixed health.
- Slightly reduced damage mitigation.
- Can now be stunned.
- Elemental Weakness changed to be Cryo only.
Challenges
- Bloodstone Camo
- Adjusted the unlock requirement from “Get 20 or more consecutive kills without taking damage 30 times” to “Get 20 or more consecutive kills without taking damage 5 times”.
- Addressed an issue that prevented the Pathfinder Camo for the Maddox RFB.
- Updated Week 1 Challenge from “Kill 10 zombies with a single Scorestreak” to “Kill zombies with Scorestreaks”.
Stability
- Added various stability fixes.
CO-OP / ENDGAME
- Addressed an issue that could prevent the Ballistic Shell Major Ability from going on cooldown when activated.
- Addressed an issue where Exotic Weapons would not progress their base Weapon Levels or Weapon Camo progress.
- Addressed an issue that prevented Dedicated Melee weapons from functioning properly with the Mega Punch Exotic Skill.
WARZONE
- Heartbeat Sensor
- Increased detection range to 60 meters, up from 15 meters.
- Improved ping sweep smoothing for more consistent and cleaner scans when pulling up the monitor.
The Heartbeat Sensor is intended to serve as a counter to Ghost, but its previous detection range was not impactful enough to consistently influence engagements. By significantly increasing the range, we’re reinforcing its role as a reliable intel-gathering tool.
BUG FIXES
- Fixed an issue where users on widescreen monitors were unable to see loading screen stats.
- Fixed an issue causing locked Perks to appear colored instead of properly greyed out when unavailable.
- Fixed an issue preventing users from correctly using Permanent Unlock Tokens on Perks in the Loadout screen.
- Fixed an issue where the equipped Operator was not highlighted after customizing or previewing any Operator.
- Fixed an issue where Aftermarket Attachments were not allowed to be used in a Warzone match.
- Fixed an issue causing missing assets for the Resurgence Rotation queue options in the menu.


