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Gamedevs Confess Their Sins Before Twitter Expires

The ‘fall’ of Twitter has encouraged game developers and players to share tricks implemented in various games. The ‘sins’ of the developers of The Witcher 3, Far Cry 6, Outer Wilds and a couple of other titles were described.

In recent weeks, Elon Musk has been making unusually quick and, it seems, ill-considered moves. The billionaire’s announcement of a likely recession in the US, followed by the accquisition of Twitter and ordering extreme work schedule contributed to depletion of the platform’s staff by more than half. Currently, there is talk of the imminent death of Twitter, but before that happens, let’s take a look at the tricks and “sins” of game developers, so far shrouded in an aura of mystery.

The thread was started by user Danzig – a junior designer at Blizzard. He encouraged game developers to confess their “transgressions” committed in the games they designed. The thread has grown to over 200 comments, revealing some interesting facts.

Confession of game developers and gamers

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Breast physics is an aspect often overlooked by developers of many games, but CD Project RED apparently approached the matter very flexibly. Currently, the game is closer to reality in this respect.

Apparently, the player character’s movement speed was supposed to be slower and more realistic. It’s hard to say whether such a change would have worked out for the game.

One of the games the designer worked on was the shooter Titanfall. It’s hard to say how many models contain this sweet fruit, but Bryan added an interesting fact to the post – the studio’s manager hated bananas. Because of the smell, it was unacceptable to eat bananas at the studio’s headquarters. Thus began the banana protest, which the creator continues to this day.

The game about traversing space makes extensive use of a mixture of planetary gravity calculations and the player’s movement trajectory. The extremely smooth system apparently can be attributed to the ingenuity of the developers.

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