Girls Frontline 2: Exilium – Soj Shops Priority Guide
Priority for the Event Shop
By heh6611.
The priority for the event shop is lotta, weap, collapse pieces, cores, limited and standard permissions, keys, affection > mats > skins. We barely enough tickets to clear both shops (assuming challenge mode 2 has the estimated 3k that part I has) because the same hard mode ticket is used for both shops. Part II hard mode stages give 780 per run as opposed to the 560 per run, so running those first is better since its around 40% more, although I would leave some leeway for challenge mode part II.
The highest priority takes 20.6k total to purchase. The mats are next in the prio list because they’re significantly less limited. The debate of gold vs transcription conductors depends a bit on what you want.
Technically speaking, transcription conductors I, III, and IV are more stamina efficient to buy than gold, but gold is also significantly limited in that you can only do 2 runs per day and I am also assuming the best ratio of gold from last lv43 sim which has lv58 enemies. The shop makes lower lvl transcription conductors cost scale by level even though they cost the same amount of stamina each (aside from II which you can open from logistic boxes), so buying lv5 and lv6 is pretty awful stamina wise.
This is next bit is going to be a lot about the difference between gold vs transcription conductors (im going to abbreviate to TCs) and probably be a massive waste of time. TLDR is transcriptors (aside from II because you can open logistics boxes for them) early to midgame good while gold good for very endgame, although you could also spend it early. I would personally argue that transcriptors is better but its going to be a lot of yapping.
Since we are currently in early game, being able to push content which is time limited nets you more rewards. The main content that exists for this is peak value assessment, boss rush, and expansion drills. The first two aren’t the most important for a couple of reasons, being that PVA weekly rewards are kind of pitiful for the amount of work you have to do (a bit of gold, a random gold attachment that rolls randomly which is usually just useless, and ~20 collapse crystals for every 5 stages is a lot of work, altho its a weekly reset so technically double that of expansion drill) and that boss rush difficult spikes really hard (needing 2 teams starting at tier 6 boss rush) and the amount of tickets more that you get isn’t a ton.
Expansion drills gets you valuable materials being precision chips and a larger amount of collapse crystals than PVA (~50 crystals per stage). Expansion drills is the priority because of this as precision chips make calibrations more reliable instead of a random roll, and 50 crystals for not having to do 5 stages comparatively to that of PVA altho its a 1 time clear.
TCs are are important for helixes, but also significantly matters on how much you have raised currently. The only content in the game that requires you to have 2+ teams is boss rush tier 6 and up as well as guild fights which aren’t even in the game yet. If you already have a main team’s helixes raised, raising more options is only going to be for raising alternative dolls for when you need specific niches or for the aforementioned content. In that case, the value you get for TCs is lower.
However, they are worth more than gold stamina wise. Also, you can spend them on your second team for boss rush or better characters when you recieve them. You also don’t get TCs much so you’ll want to farm them later anyway.
It is hard to put an actual value on gold because of its limitation of how much you can farm but also what you spend it on. Helixes are usually not too expensive and they’re also a simple 1 time purchase. Beyond that gold value is very endgame: the main place to spend gold is in attachments, as it costs 20k to calib an attachment.
Attachments are going to be the very endgame because of how you need to roll for the correct class (since all classes other than hg are shared with another type that usually doesn’t want the same set) for the correct substats with good initial rolls that are also better than your current attachments, and then reroll them when calibrating (excluding the precision chips since this is for gold alone and you’ll get more of gold than precision chips anyway).
Deciding what attachments you are going to raise plays a huge part in how much value you’re going to get out of your gold. Choosing how many good substats you are ok with before raising changes how quickly you’ll get an attachment with that many substats but also how quickly it will be replaced possibly, and limits how much value a calib would.
Your initial roll on an attachment is guaranteed to raise all stats so it definitely gets you immediate value, but after that you are at the mercy of rng. I would say that the inital roll is what matters currently for how much value you’re getting, because its guaranteed to be good with measuable differences, while later rolls are just praying for something better which most likely will not make an extreme difference. DPS is obviously the priority for calibrating attachments, and after that it doesn’t matter a ton.
There is a total of 480k gold in shop, and a team of 5 units with all single calib’ed attachments is 400k gold, so you won’t need to buy all the gold anyway to calibrate a full teams worth of attachments, excluding the gold you already own. The main value in buying all the gold is the limitation of runs per day you can do. If you think of it as increasing the max possible amount of gold you can get, it seems quite attractive.
I would say that maximizing gold gain… isnt really worth it till extreme extreme endgame. For one, after the initial roll, its purely rng for what you’re going to get. If you want to maximize efficiency, you will be farming for good attachments far more than you will be farming for gold for a variety of reasons. The amount of different rolls you need to do on attachments is massive from correct class to correct substats to good initial rolls since it determines your max roll to being better than your current ones is quite a lot, and farming for the correct attachments nets you far more value than farming for more gold for a possible better roll, because investing in good inital attachments means you skip any possibility of having to replace older attachments you calib’ed and wasting the previous gold.
The point when you will be feeling the limitation on gold is if you have god pieces that you are focused on rerolling their substats on and no longer really searching for attachments to replace your previous ones.
This means you will most likely not be spending gold for a long long time as you’ll be trying to get 3-4 substats on your pieces that are good (why roll less when you’re just wasting 20k on smth that will be replaced quickly?), which will take a very long time to get, meaning that your growth from said gold will be a point where that growth is not very significant. Alternatively, you could have a really good piece now and be rolling it because hey, its worth it endgame.
Even still, you are rerolling a single piece which completely random and is limited on how much growth it will give a character, and will not see monumentous growth from. Rerolling attachments aside from the 1st roll via gold is by definition random and volatile with limited growth and gains which is really not great for account growth early game.
TLDR
Can clear both shops w 1 day of leeway assuming challenge II 3k curr, altho skipping skins will give you around 4 more days of leeway.
Shop II is 1.4x more efficient since 780 currency per run instead of 560, although this doesn’t change priority.
- Highest prio: lotta, weap, collapse pieces, cores, limited and standard permissions, keys from both shops.
- Lowest prio skins: (subject to opinions).
- Highest prio: takes 20.6k*2 to buy but first time clears is like 12k each so you should be able to buy all of it.
Transcriptor cost scales while they cost same amount of stamina so lower transcriptors more efficient. Dont buy transcriptor II since you can get via logi box, and V and VI cost too much to be worth.
Gold is limited by 2 sardis runs a day so hard to say its value, especially with later sims being by difficulty and not player lvl gated. Gold is for extreme endgame value for rolling attachments while trancription conductors are more early to midgame and better to buy.
Stamina per currency is the easiest way to represent with bigger number better for table below. Shop 2 is better when buying exp and weap exp at the end because its 780 currency per run instead of 560.
Stamina Efficiency | Amount Per Run | Cost Per Run | Shop Ratio | Total Stam Per | Shop Cost | Stam Per Curr | Second Shop 1.4x |
Neural lv1 | 5 | 20 | 1 | 20 | 60 | 0.333 | 0.466 |
Neural lv3 | 5 | 20 | 1 | 20 | 120 | 0.167 | 0.234 |
Neural lv4 | 5 | 20 | 1 | 20 | 150 | 0.133 | 0.186 |
Neural lv5 | 5 | 20 | 1 | 20 | 250 | 0.08 | 0.112 |
Sardis lv38 | 4420 | 20 | 2.7 | 54.2 | 450 | 0.121 | 0.169 |
Sardis lv43 (lv43) | 5200 | 20 | 2.3 | 46.1 | 450 | 0.103 | 0.144 |
Sardis lv43 (lv48) | 5980 | 20 | 2.0 | 40.1 | 450 | 0.089 | 0.125 |
Sardis lv43 (lv53) | 6760 | 20 | 1.7 | 35.5 | 450 | 0.079 | 0.111 |
Sardis lv43 (lv58) | 7800 | 20 | 1.5 | 30.7 | 450 | 0.068 | 0.095 |
For Fun | |||||||
Exp lv42 | 4500 | 10 | 0.9 | 9 | 200 | 0.045 | 0.063 |
5000 | 10 | 1 | 10 | 200 | 0.05 | 0.07 | |
5500 | 10 | 1.1 | 11 | 200 | 0.055 | 0.077 | |
6000 | 10 | 1.2 | 12 | 200 | 0.06 | 0.084 | |
Weap exp lv42 | 4500 | 10 | 0.9 | 9 | 200 | 0.045 | 0.063 |
5000 | 10 | 1 | 10 | 200 | 0.05 | 0.07 | |
5500 | 10 | 1.1 | 11 | 200 | 0.055 | 0.077 | |
6000 | 10 | 1.2 | 12 | 200 | 0.06 | 0.084 |