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Hell is Us – Puzzle Solutions + Door / Computer / Safe Codes

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How to Solve Puzzles

Ву itsNinjaToast.

Watcher´s Nest

This part of the game requires you to experience the character’s life. To do this, place the flower on these four spots:

  • Algea – behind the whiteboard.
  • Right side – on the blue curtain.
  • Book with a sword – on the wall with three slots.
  • Grief – on the table near the entrance.

Acasa Marshes Mountain Door

For the Acasa Marshes Mountain door, find the mountain next to a tunnel. Stand at the door and look at the ocean. Then, interact with the four points in this order:

  1. Right side – near a tree
  2. Up – near the water
  3. Left – near a tree
  4. Down – near the door

Acasa Marshes Statue with 4 Pillars

For the Acasa Marshes statue with four pillars, face the statue and go clockwise. The order may not be important, but it is best to follow these steps. Use your compass to find south, which is the pillar on the right of the statue’s face. From there, go right and use the symbols.

Eagle Puzzle (On Marastan)

To solve the eagle puzzle, turn all the eagles to face east, towards the mountain. A tomb will then open behind you.

Blood Queen´s Tomb Puzzle (Marastan)

To solve the Blood Queen’s Tomb puzzle, you need to arrange the symbols in this order:

  1. Swords Crossing
  2. Crown
  3. Eye
  4. Tower

Jeljin Puzzle Door Sequence

To open the Jeljin puzzle door, you need to input the following sequence:

Jeljin Family Statue

  • Make the son face left.
  • Make the father turn his back to the son, so he faces right.
  • Make the mother turn her back to the father. She should also face right.

First Door (Plains of Mist Area)

  • Sword
  • Triangle (with Arrow Down)
  • Sun
  • Eyes

Trial of Lies Door Puzzle

For the first puzzle, called the Trial of Lies, you need to step on the correct pressure plates. Look at the image provided and step on the plates in the same way. I succeeded on my first try, so I don’t know what happens if you make a mistake.

2nd Trial Door Puzzle

For the second puzzle, the Trial of the Door, you have to activate the pressure plates in a specific order. If you don’t follow the correct sequence, you will fall.

All Codes

  • APC Safe (Deluxe Edition Exclusive): [1-9-9-3-0-1]
  • Outpost 08 Gate: [1-5-1-9-9-1]
  • Vitalis’ House Basement: [3-2-1-7-1-3]
  • Watcher’s Nest Computer: [2-4-1-2-4-4]
  • Talju Safe House: [3-4-9-1-1]
  • Talju Pharmacy: [9-1-0-1-2]
  • Lethe National Library Parking Lot: [8-1-6-4-3]
  • Lethe National Library Staff Room: [5-0-5-5]
  • Lethe National Library Computer Room D: [7-3-1-5-9-6]
  • Lethe National Library Book Restorer’s Office: [5-3-7-7-3-4]
  • Marastan Control Point Booth: [4-1-3-2]
  • Ministry of Cultural Primacy Marton Rolst’s Computer: [7-7-3]
  • Ministry of Cultural Primacy Rolst’s Office Radio: [60 FM]
  • Ministry of Cultural Primacy Rolst’s Office Safe: [2-0-3-2-7-9]
  • Ministry of Cultural Primacy Room 109 Safe: [2-7-0-3]
  • Auriga Museum Observation Room: [7-7-7-7-7]
  • Auriga Museum Maintenance Tunnel Laptop: [0-5-1-1-0-8]
  • Auriga Museum Drone Workshop: [2-3-0-3-1-7]
  • Auriga Museum B4 Timeloop Control: [7-5-8-4]

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