Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an “unprecedented assault” of bug fascism
Helldivers 2 developers Arrowhead have unleashed the latest twist in the game’s Galactic War, with urban battles against the Terminids now on the cards. Rather than defending cities on Super Earth, this time the task is swatting bug invasions of population centres across multiple planets.
A tough assignment, but to be fair, successfully protecting their home planet against the still-at-large Illuminate should have given players plenty experience of street fighting (not the Ryu and Chun-Li kind).
“Massive Terminid outbreaks erupted simultaneously across multiple Super Earth cities,” reads the latest briefing from developers Arrowhead, “This unprecedented assault of Fascism into highly-populated areas puts millions of citizens in grave danger. The Helldivers must respond immediately.”
The order, which dropped not long after the game’s latest patch, is shipping players off to five planets with cities that are being overrun by the bugs. Fighting’s already started on Crucible and Alta V, with Volterra, Caramoor, and Inari also on the list of worlds the divers need to hold onto until the end of this order to secure a victory.
It’s news that, while obviously terrible from a lore perspective, will no doubt be music to the ears of Helldivers 2 players that prefer squashing the bugs over battling the game’s other enemy factions. This group, referred to in the HD2 community as “bugdivers”, have caught some flak from their fellow soldiers in the past for not lending enough of a hand during non-Terminid MOs. At least this one should put that minor bickering to bed for a little while.
It’s also worth noting the result of the last mission if you’re returning to the game to fight these bugs following a bit of a post-battle for Super Earth break. Remnants of the Illuminate, supposedly reeling from that failed invasion, were the target and proved too tough for the divers to overcome.
Unsurprisingly given wiping the faction out totally would leave the game with just its two oldest foes, the squids were hiding more in reserve than it first seemed, so they’re still kiciing around on remote bases across the galaxy.
It’ll be interesting to see how the usual bug swarm battles translate to the urban biomes, but this certainly explains why this morning’s HD2 patch reworked stealth detection around Terminid spawners and places that kick out flying enemies.