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Home, Planet & Hunters – Lvl 80 Urgent Missions Guide

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Guide to Lvl 80 Urgent Missions

By nanowars

Dani – Difficulty 9/10

  • Three adds are problematic and hits hard
  • Recommend Team – Bryan,Wayne, Rich, Support- Scar, Dani
  • Gear – 6* Weapon, 5* Red gear

Key here is to always swap Dani and Rich. CAST Global, swap cast Enhance Capsule and 2X on Bryan then use first skill. This will kill adds. Then wait for enhance capsule again then swap to Rich for global. Without 2x, you will need to use up the rest of Bryan’s skills. You MUST target adds if they aren’t killed.

Garr – Difficulty 7/10

  • Garr doesn’t hit too hard and can be interrupted
  • Recommended Team – Dani Wayne Bryan, Support- Scar, Soda
  • Gear – 6* Weapon, 5* Red gear

Garr is dangerous only when using his Hell hound skill, however this can actually be interrupted.

When enemy Garr summons two crystals, just 2X , Soda, and use Bryan’s bounce Skill to heavily damage the crystals. Not Sure if hellhound will work on both crystals with such few adds.

Rich – Difficulty 7/10

  • Zombies can be overwhelming if you can’t turn them into an advantage.
  • Recommended Team – Dani Wayne Garr (or Number 2), Support- Scar, Drone, Soda
  • Gear – 6* Weapon, 5* Red gear, Garr’s Hell Hound Weapon

Just stall and then Teleport Drone, Hell Hound when there are enough Zombies. Instead of Hellhound, Number 2’s Radiation Burst (Poison, electric) can easily counter Rich’s zombies.

Wayne – Difficulty 9/10

  • Middle Cage may be difficult to break. Wayne hits harder after Broken Cage
  • Recommend Team – Dani Wayne Garr Backup Support- Scar, Drone
  • Gear – 6* Weapon, 5* Red gear, Garr’s Hell Hound Weapon

You use Hell Hound only when the Buses arrive and Wayne’s shield is broken or near broken. Target each cage and ensure to stall if you don’t have 2X up because the Zombies are dumb and attack invincible stunned Wayne. Once a cage breaks, Wayne hits a bit harder. Just make sure to have your character target the cages instead of Wayne otherwise you won’t have enough DPS. You may want to sub out Dani for final cage after her 2x/enhance cast.

Heidi – Difficulty 9/10

  • Same as Heidi chapter 2 fight, but harder
  • Recommended Team – Dani Wayne Bryan Support- Scar, Soda
  • Gear – 6* Weapon, 5* Red gear, maybe 6 Star red armor on Wayne

Only gets 1-2 adds and infrequently. Some Adds does AoE upon death. Play with sound On and when you hear her Cue for Spin, interrupt her. Dodge the bulls in advance. Whenever there is a strong add, use 2x, Soda, bounce and take away as much HP as possible before shield are back up. May need to repeat up to four times but she doesn’t have a second phase.

Scar- Difficulty 10/10

  • Spinning worm add at 1/2 hp and another at 1/4 hp.
  • Recommend Team – Dani Wayne Garr, Support- Drone, Bryan, Scar
  • Gear – At least 6* Weapon, 5* Red armors.

First thing camp all heroes next to enemy. Then use Hell hound or Bryan to burst down the 2 adds. Keep stalling and burst all large worm adds and Rock Crabs. By having Scar as support, you can neutralize enemy Scar’s swaps, and it doesn’t really matter if you get Bryan or Garr as long as their actives are up, if actives aren’t up then swap to either Bryan or Garr. The Goal is to eliminate the enemy DPS ASAP and run away from Crabs and Spinning worms until about 1/4 hp, then you can burst him down with 2x hellhound combo. May need a little luck with the swaps at the end.

Number 2 – Difficulty 9/10

  • AoEs Teleports and Robot adds
  • Recommend Team – Dani Wayne Garr, Support- Scar, Drone
  • Gear – 6* Weapon, 5* Red armor, Garr’s Hell Hound Weapon and some 6* armor

Hellhound will be super effective against adds and make lots of zombies. You’ll need to time your Hell Hounds when there are 2-3 robot adds and #2 is hopefully stunned or about to be stunned. Stack water mark for shield to tank #2’s double snipe. Interrupt satellite with Wayne. Very difficult to tank since # 2 attacks are very RNG, you need to keep Dani on high alert. May take dozens of attempts to do RNG of #2’s ranged attacks.

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