Lust Goddess – Ultimate and Relation Bonus Guide
Ultimate and Relation Bonus Overview
Ву Zaphi.
Not sure where to spend your previous relationship gifts? Need some help picking which outfit to go for?
This is a simple guide on mercenary outfit abilities and relationship stat bonus (as each relationship level is achieved). The aim of this guide is not to provide a comparison, but an overview for each mercenary with a relationship tab, so you can see which one suits you best personally.
Some tips on how to play with and against each relationship outfit are given.
Kitty

Relation Bonus/Ultimate:
- The relation bonus on Kitty will help her survive some small to medium attacks when she is unshielded. The attack bonus from the relation is not very relevant, since her kit allows her to gain comparatively much more attack. Her skin effect allows you to blind enemies when they hit your force shield (except Kitty’s own shield). This supplements the survivability that Kitty provides without skin: it will help buy even more time and provide protection to fragile mercenaries or mercenaries/modules that Kitty is hiding behind (who are also very important to keep alive). Kitty skin’s effect is most valuable and predictable when the enemy has more than one but a small number of mercenaries on board.
- Her skin is particularly effective against mercenaries with multiple attacks or attack-based skills (e.g., Lucretia’s poison or Omega’s stun), as it prevents them from applying their on-attack abilities when blinded, making it as if the enemy never attacked. Certain exceptions apply; for example, against Natasha you don’t want Kitty to be out in the open.
- Her skin can synergize effectively with blind-synergy mercenaries such as Casey. There is slight anti-synergy with Lola as blind may cause the enemy to break less shields than expected, but overall Kitty and Lola make such a strong pairing that it doesn’t matter.
- The most well-known counter to her shield is Sixteen’s skin, which will allow you to defeat her almost every time when at a similar level. All immunity-based mercenaries are effective against her. If Kitty is exposed on an open line, multi-attack mercenaries can also kill her. In some situations, you can do a calculated gamble by counting how many shields you must break to reach her and how many mercenaries you have on the board (to absorb the blind effect), for a chance to kill her.
Lola

Relation Bonus/Ultimate:
- The stat bonus for Lola is a nice addition without too much impact, especially since her high attack can help clear tanks a bit more efficiently. In comparison, her abilities are still what she will be played for, supplemented by an extremely powerful skin effect which offers more of both offensive and defensive power.
- Her skin allows her far more flexibility during play, often allowing her to be played into the open and gaining a shield after killing a ranged unit. In comparison, her unskinned version might kill a ranged unit and be traded off for free the next turn.
- Skinned Lola becomes a counter to enemy Lola. This is a combo that will require some calculation. To kill the enemy Lola (especially if also skinned), make sure that you play Lola after theirs, so their Lola gets hit by the HP reduction and will die after 2 of your shield explosions. Next, make sure you get a kill and pop one of theirs. The ensuing shield explosions will likely clear both sides of the board and leave your Lola alive but theirs dead. Again, it’s almost essential to save your Lola to be played after theirs, especially in match-ups against commanders like Morgan or S0lt where Lola is often the win-condition.
- Lola needs to be countered by suppression or at least two sources of damage. The first strike can be anything small like splash. The most important thing to watch out for is not to lose any range mercenary to her shield explosion when “defusing” the Lola bomb, because that will give her shield back and you will likely lose everything. Other counters include Sixtine skin, immunity mercs, melee tanks and high siphon values (goes through shields).
Blanche

Relation Bonus/Ultimate:
- Blanche’s relationship bonus will assist her in eliminating tanks, since the attack bonus will help with low attack tanks like Scarlett. Her HP bonus isn’t significant enough to be useful, so she will remain weak until she gets one kill. Immunity from her Ultimate will make her far more resilient and and difficult to remove if opponents doesn’t prevent her from a killstreak.
- Her Ultimate grants her immunity upon a kill; therefore, each time she eliminates an enemy, she gains HP, immunity, and increased attack. This often renders her invulnerable to commander abilities for multiple turns and immune to suppression effects on the board. Her immunity on kill also enables her to receive buffs from her team (Salma being a prime example).
- She does not have many counters, and playing against her is not easy. If she has already killed someone, an effective way to defeat her is by using Nymeria’s skin to remove her immunity for one turn and attempt to finish her off (otherwise, avoid using Nymeria). When she secures a kill, she restores a percentage of her attack as HP, making her difficult to eliminate with a single shot. Most of the time, it is best to place a shield or an elusive unit in front of Blanche to prevent her from securing a kill, and then attempt to eliminate her with an Ability, Commander, or Silence. If you have no reliable way to block her, it is advisable to ignore her altogether to prevent her from refreshing her immunity, and try to indirectly steal her attack or heal your commander in the meantime.
- Blanche does not gain any additional combos from her skin beyond the usual. Multi-attack given by Vicky or Faye, along with any bonuses to attack or HP, are always beneficial, although she generally prefers additional attack.
- Blanche reaches her full potential with her skin. Without it, she functions more as a one-turn tank-killer mercenary and is relatively easy to eliminate. With her skin, the immunity makes her a formidable predator and difficult to deal with if not handled properly.
Sixtine

Relation Bonus/Ultimate:
- The attack bonus on Sixtine is welcome is as it boosts her the Ultimate ability, whereas the health gain is largely irrelevant. Note: Her Ultimate Is based of her attack on spawn(so before every attack boost given).
- Her ultimate will allow her to do a lot of damage on enemy ranged mercs. This can be useful for clear the backline as long as the combined health is not too high (so mercs like Lucretia and Bea are harder to clear). Remember that the ultimate only triggers once upon play, so to activate it again you need to draw Sixtine back into your hand.
- SIxtine’s skin effect cannot be avoided, even with something like Inferna’s suppression skill, as it activates on play. If you really want your mercs to survive, play tanky ranged or HP buffers like Morana/Charlotte/Belle etc. Omega can also tank the skin: her rebirth triggers after Sixtine’s skin is finished, so she will always rebirth with full health. You should also keep an eye on number of enemy shields present if Lola is on the field to not lose your whole board.
- Sixtine’s skin effect doesn’t really combo with much. Her attack and on-death splash will help pick off any straggling range units that remain after the skin effect.
- Consider taking Sixtine directly to relationship 20 as the stat bonus doesn’t help much. She’s a favorite for many squads that need a reliable range merc clearer.
Mistuki
Relation Bonus/Ultimate:
- Mitsuki’s stat bonus is quite strong as the bonus can be multiplied many times. The skin ability adds a little more survivability, allowing clones to stick around longer and be annoying.
- Her ultimate only lasts one turn and the 25% resistance is not high enough to protect her entirely, especially if your opponent has some kind of counter.
- Playing against the skin is the same as playing against regular Mitsuki, except you might be better off if you can kill all clone at the same time (splash damage/Gia execution/Infection) because of the resistance bonus, provided you can survive her hitting you in the face. If you kill 3 at the same time the fourth will have 75% of resistance but the 3 other will not be able to get the 25/50% as it should because you killed them at the same time.
- The ultimate combos only with River and Dragana when her pylons are dead, which is a very niche combo that you shouldn’t try to set up.
- Mistuki will benefit more from the relationship stat bonus then from her Ultimate. Her ultimate adds some health, but if you have already an answer for her, then you will likely not feel much difference when you face her.
Rose

Relation Bonus/Ultimate:
- Rose’s Relation Bonus helps her survive more easily. The attack bonus isn’t particularly useful, since most of her offensive power comes from her other abilities. However, her skin can wipe out most of the enemy team if used correctly—especially against mercenaries with little protection.
- Her Ultimate activates on spawn, so it cannot be denied—though it can still be cleansed (even if the skill description says otherwise). Keep in mind that if your opponent has Yumiko or Thora’s Skin, you should try to bait them out or play around their counters. In most cases, the enemy mercenary will end up killing themselves, but this can be countered, blocked, or even backfire on you. Watch out for enemy Lola or Kitty as well, since you’ll want to avoid attack reduction once you commit to placing her. Also, don’t use suppressing abilities (Florence, Orinn, Roxie, Rachie, etc..) while Rose’s Ultimate is active on the field, or you risk wasting it.
- Facing a Rose Skin can be frustrating and put you in a tough spot if you’re unprepared or lack the right counters. Without a cleanse (such as Yumiko), you should expect your own board to kill itself under her effect. Rose without her skin can be handled the same way as usual, but with her skin active you’ll need to plan carefully. To keep your units alive, you can place Lola’s Skin to generate shields after eliminating Rose. Kitty, when placed beforehand, can help your mercenaries survive long enough to boost your attack. Immunity mercenaries could be used in advance and can also be valuable for baiting out the enemy’s Rose Skin.
- Rose’s Ultimate can be combined effectively with Ginny’s turret or Lola. If an enemy mercenary has too much HP, Blind can also be useful—forcing them to damage themselves before missing their attack.
- Rose gains the ability to influence the board with her Ultimate, allowing her to wipe out the enemy team if used correctly. While her Relation Bonus doesn’t add much, it does help her survive against indirect damage. Her Ultimate, however, has counters and can sometimes backfire. She also tends to lose value in higher leagues, where opponents have more answers to her Ultimate.
Nymeria
Relation Bonus/Ultimate:
- Nymeria’s Relation Bonus doesn’t significantly impact her presence on the field—the attack boost is too small to matter, and her health gain relies more on her abilities than on the bonus. Her skin, however, can help your team deal with enemy mercenaries that have Immunity.
- Her Ultimate removes Immunity, allowing your mercenaries to handle affected enemies more easily—and even silence them if properly comboed. She’s most effective when the opponent has Immunity mercenaries on the field, but if they don’t, you’ll need to consider the enemy team composition before deploying her. Note that this does not work on Thora. Also, keep in mind that once a mercenary’s Immunity is removed, they can receive buffs from other allied mercenaries.
- Facing a Nymeria Skin is much like facing a regular Nymeria. If you have Immunity on your team, you can try to bait out her Ultimate. Without Immunity, you can largely ignore it—but remember that Nymeria is still a strong mercenary on her own.
- Nymeria’s Ultimate doesn’t have many combo opportunities, but it does allow you to target abilities on Immunity-protected mercenaries. This can be especially useful for dealing with Blanche’s Ultimate before it becomes too dangerous.
- Nymeria’s Ultimate doesn’t make her deadlier, but it gives her a powerful tool against Immunity mercenaries. This makes her a more flexible option, allowing you to adapt better to your playstyle.
Regina
Relation Bonus/Ultimate:
- Regina benefits from the HP boost in her relation bonus, allowing her to survive longer on the field and stack more of her multi-attacks. The attack bonus isn’t very strong, but it’s the only attack boost she can get, so it’s still useful. Her ultimate further increases her survivability by enabling her to heal herself.
- Her ultimate allows her to heal herself for a percentage of her current HP, so the more HP she has, the stronger the heal. This makes her harder to kill and lets her perform more multi-attacks. The longer she stacks her Multi-Attack, the more healing she can provide to your commander.
- Facing a skinned Regina is handled the same way as facing a normal Regina. Agility mercenaries are particularly effective against her. The less health Regina has, the weaker her self-heal becomes, so dealing significant damage early makes her easier to eliminate. Nymeria’s skin can also be helpful in countering her.
- No new combos are added on to having a skinned Regina, but as usual, infection works very well with her due to how quickly and easily she can stack Multi-Attacks.
- Regina’s ultimate makes her more useful and dangerous, as it allows her to stay on the field longer. Her relation bonus also helps her have a greater impact during the fight.
Omega
Relation Bonus/Ultimate:
- Omega benefits greatly from both her relation bonus and ultimate. The attack and health bonuses make her more dangerous as soon as she is deployed. While the health boost is less significant than the attack bonus, it still helps. Her ultimate gives her a second chance to upon revival to make an impact on the board.
- Her ultimate allows her to be revive herself if not suppressed, keeping any attack or health buffs gained after her first spawn. This lets her remain on the field longer and can become a real nuisance to deal with even after being killed initially and will continue to impact the battle with her normal kit.
- The main counters to Omega’s ultimate are suppression or Ravena’s transformation. If she is transformed or suppressed, she will not be revive herself after being killed. Sixtine’s ultimate can also eliminate one of her copies.
- Omega’s respawn can trigger abilities on spawn, such as Lola, Scarlet, and Aurelia.
- Omega is already a strong mercenary without her ultimate, but once she gains it, she becomes even more dangerous. She can stay longer on the field and isn’t easily threatened by normal ranged predators, such as Lola’s shrink ability or Sixtine’s ultimate.
Bea
Relation Bonus/Ultimate:
- Bea gains a significant amount of health from her relation bonus, helping her survive against other ranged units or indirect damage. The attack bonus isn’t very impactful, as her focus is on Infection and indirect damage to the commander. Her ultimate allows her to eliminate high-HP mercenaries, such as Thora.
- Her ultimate kills a random mercenary at the start of every second turn after her spawn. Each skinned Bea acts individually, so if you have more than one on the field, their ultimate will have separate timers. Damage to the commander is applied whenever a mercenary is killed.
- The main counters to Bea’s ultimate are force shields or antidotes. If an infected mercenary has a force shield, her ultimate will consume the force shield instead of eliminating the mercenary. Antidotes, especially when used with Florence or Thora’s/Hilda’s skin to remove her Infection, can render her ultimate ineffective.
- Her ultimate doesn’t create additional combos, but it works well with indirect damage to the commander, such as Ginny’s turret. The fewer mercenaries with Infection, the easier it is to predict where the execution will land.
- Bea is already a strong mercenary, but her relation bonus to health makes her even harder to kill if the opponent lacks the right counters. The longer she stays on the field, the more executions she can perform, dealing additional indirect damage to the commander.
O-Rinn
Relation Bonus/Ultimate:
- O-Rinn mainly benefits from the attack boost in her relation bonus, allowing her to deal slightly more damage. The health bonus has less impact, as she gains most of her survivability from her normal kit. Her ultimate however increase her chances of surviving and lets her influence the board more effectively if she remains alive for an extended period.
- Her ultimate reduces the attack of all infected enemies to 1 before they strike. This means that whenever she or her allies infect a target, most of their attacks become largely ineffective, making it easier for your team to survive and providing additional protection to your commander.
- O-Rinn’s skin is less effective against indirect damage, which reduces the impact of her ultimate. Yumiko can completely nullify her ultimate, and standard counters like Lola or Sixtine’s skin are also strong against her.
- Her ultimate combos very well with any Infection mercenary, enhancing her strength through her normal kit and making her ultimate more effective by allowing her to spread Infection more easily.
- O-Rinn benefits greatly from her ultimate but gains less from her relation bonus. If she isn’t dealt with quickly, she can be a problem even without her skin. However, as you climb higher leagues, more opponents will have counters to her and her ultimate, which reduces her overall effectiveness.
Thora
Relation Bonus/Ultimate:
- Thora’s HP benefits greatly from her relation bonus, as her normal kit (self-healing and resistance) allows her to make the most of the bonus over time. She isn’t designed to eliminate enemies, so the attack bonus has little value for her. Her ultimate provides a reliable way to cleanse allies around her whenever her healing is triggered .
- Her ultimate triggers every time a heal occurs, cleansing allies around her including the commander regardless of who triggered the healing. All Heal labeled tool tips count toward activating her ultimate, so it will trigger even if another mercenary initiates it. Since her ultimate only affects the area around her, careful placement is recommended. This allows your team to remove most debuffs inflicted by the enemy.
- Thora is already difficult to deal with on her own due to her high survivability, but she cannot cleanse herself, so you can stack poison or Infection on her. Morana and River’s drones are an effective counter against her.
- Thora is a defensive mercenary and doesn’t have significant combos. However, as a side note, if you have two Thoras side by side, they will cleanse each other.
- Thora benefits greatly from her ultimate and grows stronger with the health bonus provided by her relation bonus. Her skin makes both your team and commander harder to kill, while also providing a way to cleanse debuffs inflicted by your opponents.
Lucretia/Lucy
Relation Bonus/Ultimate :
- Lucretia benefits more from the health bonus than the attack bonus, as it adds to her already-good survivability (high health and agility). Her strength is to be sticky on the board and not to kill mercs or commander directly, so the attack bonus is less relevant. Her ultimate will make her even a better support by giving extra instances of agility to your board.
- Her ultimate will give agility to one ally when attack-steal triggers, regardless of whose attack-steal it was, including enemies’. This gives your mercenaries extra survivability and may help avoid some damage to your commander too.
- Lucretia’s extra agility from her skin effect is easy to forget about; make sure you check the enemies’ stats and whether they have agility before you take your turn. Her outfit does not require extra counters; opt for the usual choices like Lola/Sixtine ultimate or suppression.
- Since any attack steal can trigger her Ultimate, Omega/Blanche/Nymeria or other attack stealers can combo very well with her. Giving agility to elusive units makes them only targetable by Harper (Accuracy + ranged attacker) or by any melee with agility (Lucy ultimate can help your team by giving the buff).
- Lucretia’s ultimate supplements her normal kit by adding to her survivability and the amount of support she gives. Giving agility to your mercenaries is strong defense against melee units. However, her weaknesses remain the same as unskinned Lucretia.
Morana
Relation Bonus/Ultimate:
- Morana benefits greatly from her relationship stat bonus as with all immunity mercs. The health bonus is more relevant as it adds to her survivability, but the attack bonus is also great when it helps you one-shot mercs that you generally wouldn’t want to tackle head-on (e.g., Ravenna). Her Ultimate allows some extra stalling.
- Her Ultimate will help her stay alive an extra turn especially if the enemy’s board is full. It’s a good tool to stall or to find an opportunity to expose and kill a merc in hiding.
- Morana herself is hard to dealt with but with her skin this is even harder. Thora’s skin can counter Morana’s stun, or Nymeria Ultimate will give the possibility to remove her immunity. Otherwise, deal with skinned Morana like how you would regular Morana.
- Morana stun allows you to safely attack Asha without being counter-attacked. It also combos very well with Lorraine skin for direct damage on the enemy commander, or with Omega skin to give a big health boost to your commander.
- Morana’s stat bonus allows her to stay on the board longer so you can take advantage of her health buff a bit longer. The stun will give you an extra stalling tool and disturb your opponent’s play.
Lilith

Relation Bonus/Ultimate:
- Lilith’s regular kit relies on stats to make her more durable and harder-hitting and to eventually snowball out of control, so her relationship stat bonus helps with that quite a bit. The health bonus also allows her to siphon more health from enemies with her skin ability.
- Lilith has many counters, and the main idea is to circumvent her big stats by transforming her, using agility/shields or preventing her from attacking, and the skin does not change that. As with regular Lilith, buy time and try to clear her before her attack gets too high.
- Lilith’s skin comboes with Lola, as the siphon can clear low health ranged units indirectly and also through shields. The siphon also bypasses resistance, but isn’t as relevant. Finally, the skin is a good set-up for Gia’s execute. As with unskinned Lilith, multi can be deadly on her.
- Lilith’s stat bonus and skin effect are both nice to have, improving her core idea of stacking health and attack the longer she is on the field and growing her threat level.
Nicole

Relation Bonus/Ultimate:
- The extra attack is the more useful stat bonus as Nicole has good damage especially against the commander, though it’s still low compared to how much she gets from regular level-ups.
- Her ultimate will allow her to stun the row when an enemy mercenary in her row attacks. This means that the enemies will only get one attack in that row (barring immunities). The enemy attack needs to actually hit, so blind will prevent her ultimate from triggering.
- Nicole with outfits needs to be dealt with by indirect damage or clearing her in one hit. If she have a merc or module in front of her, either remove the blocker or her directly with options like Bloom, Sixtine ultimate, infection or poison. If you cannot clear her, consider blocking with a tank to prevent her from doing too much damage to your commander.
- Nicole’s stun doesn’t really combo with anything (e.g., Verena modules) as the stun is only on the opponent’s turn.
- Nicole’s ultimate will provide some extra protection to the row that she is in. Her relationship bonus does not give as much advantage as it would for some other mercenaries.
Wendy

Relation Bonus/Ultimate:
- Wendy’s relation bonus makes her harder to kill at the start of a fight, before she gains health through her basic kit. She isn’t a strong attacker on her own, which is why the attack bonus doesn’t have much impact. However, her ultimate makes poisoned enemy mercenaries easier to finish off—or even allows her poison to kill them outright.
- Her Ultimate cuts the enemy’s health in half before they attack, making them more vulnerable to her poison and other sources of damage. Keep in mind that Wendy deals a solid amount of poison damage on her own and can handle many low-health mercenaries effectively. Additionally, when a poisoned mercenary is killed, your commander will be healed.
- Wendy’s skin takes at least one turn to take effect—unless your mercenaries are already poisoned. This gives you a window to neutralize her before she gains too much health. Transformation suppression works well against her, and Morana can effectively nullify her ability to recover large amounts of health. Antidotes are also highly effective against both her ultimate bonus and her poison.
- A good way to quickly take advantage of Wendy is to poison the opponent’s field before deploying her—for example, by using Gia’s first ability or other poison-applying mercenaries like Ravena, Lucy, or Nymeria. This ensures that her basic kit activates immediately when she enters the field and allows her Ultimate to trigger on poisoned mercenaries as soon as possible.
- On average, Wendy doesn’t benefit much from her relation bonus. However, she becomes far more valuable once she unlocks her Ultimate, as it weakens all poisoned enemy mercenaries, making them much easier to eliminate.


