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Soulstone Survivors – Skill List and Description

Not sure how a particular skill works in Soulstone Survivors? In this article you will find a list of skills sorted into passive, active and unique.

Soulstone Survivors is a game where you can unlock countless skills. In this article, we have sorted the skils into passive, active and unique, and given specific descriptions of what each ability affects or causes.

Passive skils

Active skills

  1. Agile: Increases movement speed by 5/10/15%.
  2. Area of Effect: Increases the area of effect of the _____ skill by 18/27%. Increases skill level by 1.
  3. Area of Effect: Increases the area of effect and projectile size of all your skills of type _____ by 15%. Same effect is also applied to units summoned by skills of this type. Increases the level of all affected skills by 1.
  4. Attack Speed: Increases the attack speed of the _____ skill by 18/27%. Increases skill level by 1.
  5. Behemoth: Increases maximum health by 15/30/45. Your current health is adjusted proportionately.
  6. Brutal Strikes :: Your critical strikes have a 50% chance of applying Bleed to the target.
  7. Critical Multiplier: Increases the critical damage multiplier of the _____ skill by 24%. Increases skill level by 1.
  8. Damage Increase: Increases the damage of the _____ skill by 18/27%. Increases skill level by 1.
  9. Damage Increase: Increases the damage of all your skills of type _____ by 20%. If a skill does not cause damage, the potency of its effect will be increased instead. Same effect is also applied to units summoned by skills of this type. Increases the level of all affected skills by 1.
  10. Debilitating Plague.: Every time you apply a stack of Poison there is a 50% chance of applying Doom as well.
  11. Expansive: Increases the area of effect and the size of projectiles of all your skills by 3/6/9/12%.
  12. Expose Weaknesses: Your critical strikes have a 100% chance of applying Wound to the target. Wound : All Effects applied while Wound is active are doubled. Lasts for 6 seconds.
  13. Fateful Strikes: All your attacks have a 20% chance of applying Doom to the target.
  14. Fire Shield: Creates 4 fiery orbs that rotate around you, causing 40 damage and applying Burn on impact with any enemy or the environment. 4 extra orbs are added for every time this power up is selected. Orbs respawn every 10 seconds.
  15. Frequency: Increases the frequency of which the skill _____ is cast by 18/27%. Increases skill level by 1.
  16. Frequency: Increases the frequency in which all your skills of type _____ are cast by 15%. Increases the level of all affected skills by 1.
  17. Gangrene: Every time you apply a stack of Fragility there is a 50% chance of applying Bleed as well.
  18. Hypothermia: Every time you apply a stack of Chill there is a 50% chance of applying Fragility as well.
  19. Impending Doom: Every time you apply a stack of Doom there is a 50% chance of applying Confusion as well.
  20. Increased Damage: Increases the damage of units summoned by the _____ skill by 20/30%. Increases skill level by 1.
  21. Increased Damage: Increases the damage of units summoned by all your skills of type _____ by 15%. Increases the level of all affected skills by 1.
  22. Increased Duration: Increases the duration of the buff from the _____ skill by 10/20%. Increases skill level by 1.
  23. Increased Duration: Increases the duration of the buffs from all you skills of type _____ skill by 10%. Increases the level of all affected skills by 1.
  24. Increased Health: Increases the health of units summoned by the _____ skill by 45% / by all your skills of type_____15%. Increases skill level by 1.
  25. Increased Potency: Increases the potency of the buff from the _____ skill by 20/30%. Increases skill level by 1.
  26. Increased Potency: Increases the potency of the buff from all your skills of type _____ skill by 20%. Increases the level of all affected skills by 1.
  27. Increased Protection: Units summoned by the _____ skill take 2/4 less damage. Increases skill level by 1.
  28. Increased Quantity: The maximum active units and quantity of units summoned by the _____ skill are increased by 1. Increases skill level by 1.
  29. Increased Quantity: The maximum active units and quantity of units summoned by all your skills of type _____ are increased by 1. Increases the level of all affected skills by 1.
  30. Indomitable: Increases your block power by 4/8/12%.
  31. Lethality: Increases your critical strike chance by 5/10/15%.
  32. Leviathan: Increases damage done by 6/12/18 ut reduces your movement speed by 3/6/9%.
  33. Magnetic: Increases the range in which you collect items such as experience crystals by 20/40/60%, and increases your experience multiplier by 0.10x/0.15x/0.20x.
  34. Merciless: Increases your critical damage multiplier by 6/12/18%.
  35. Multi Cast: Increases the chance of activating all your skills multiple times by 4/8/12/16/20%.
  36. Multi Cast: Increases the chance of activating the skill _____ multiple times by 48/60%. Increases the skill level by 1.
  37. Multi Cast: Increases the chance of activating all your skills of type _____ multiple times by 50%. Same effect is also applied to units summoned by skills of this type. Increases the level of all affected skills by 1.
  38. Poisonous Blood: Every time you apply a stack of Bleed there is a 50% chance of applying Poison as well.
  39. Powerful Strikes: Increases damage done by 4/8/12%.
  40. Relentless: Increases your attack speed by 3/6/9/12%.
  41. Resilient: Increases your armor by 8/16/24%.
  42. Spontaneous Combustion: All your attacks have a 25% chance of applying Burn to the target.
  43. Swift: Increase the number of dashes you can perform by 1.
  44. Thermal Shock : Every time you apply a stack of Burn there is a 50% chance of applying Chill as well.
  45. Touch of Ice: All your attacks have 40% chance of applying Chill to the target. Chill : Reduces movement speed by 10or 10 seconds.
  46. Unbreakable: Reduces all damage taken by 1.
  47. Venomous: All your attacks have a 30% chance of applying Poison to the target.
  48. Vicious Strikes: You have 100% chance to deal a critical strike on enemies with full health.
  49. Weakness: All your attacks have a 10% chance of applying Fragility to the target.

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