Super Fantasy Kingdom – Troll: 14 Days without Quarry
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How-To Guide: 14 Days without Quarry
I’m sure there are other ways to go about this, and this is not refined and involves lots of waste, but it works:
(Mort Hero / +2 Gold Witch)
Day 1
- Pause game
- Tavern (near Berries, but don’t block good spots for the Lumberyard)
- Lumberyard near Trees
- House
- 3 Lumberyard
- Grab +2 Stone from map
- Grab +3 Wheat from map
- Unpause
- Upgrade Castle
- Upgrade Castle
- Buy Monk
- Sawmill
- 1 Lumberyard / 1 Sawmill / 1 Tavern
Day 2 (Clown)
Day 3 (Deathpriest)
- House
- Port
- 1 Lumberyard / 1 Sawmill / 1 Tavern / 1 Port
Day 4 (Jester)
- 1 Lumberyard / 1 Sawmill / 2 Tavern
- Church
- Upgrade Church – boost Lumberyard
Day 5 (Runescribe)
- 1 Lumberyard / 1 Sawmill / 1 Tavern / 1 Port
- Switch Taxes to Faith
Day 6 (Vampire)
Day 7 (Boss)
- 2 Lumberyard / 2 Sawmill
- Siege workshop on left side of map – Dark Pylon
- Walls
Day 8 (Marksman)
Day 9 (Efreet)
- 1 Lumberyard / 1 Sawmill / 2 Tavern
- Siege workshop on left side of map – Bone Golem
- Siege Camp – Ballista
- Upgrade Siege Camp
- Upgrade Siege Camp
- Upgrade Siege Camp
- Fisherhut
- 1 Lumberyard / 1 Sawmill / 1 Tavern / 1 Port
- Switch Taxes to Coins
Day 10 (Halfling)
- If you’ve picked up enough Stone, then get Brazier (need 4). Put it in the center by the Bridge and put other units around it.
- Goldmine
- 1 Lumberyard / 1 Sawmill / 2 Goldmine
Day 11 (Shaman)
- Portal
- Portal – get unit
- Upgrade Siege Camp
Day 12 (Ghoul – Miniboss)
- 1 Lumberyard / 1 Sawmill / 1 Port / 1 Goldmine
Day 13 (Magus)
- Castle Gate
- Portal – get unit



