The King is Watching – All Buildings and Upgrades Guide
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Quick Guide to Buildings and Upgrades
Ву SpinzACE.
Production
- Well: Makes Water x 1 (Free)
- Tree: Slow Wood x 1, max 100 (25 Water)
- Small Wheat Field: Slow Wheat x 1, max 100 (25 Water)
- Wheat Field: Makes Wheat x 1 (80 Water) – 0.8s cycle
- Farm Production: Boosts production by 25%
- Gold Miners: 15% chance to find gold.
- Sawmill: Makes Wood x 1 (80 Water) – 0.8s cycle
- Sawmill Production: Boosts production by 25%
- Friendly Lumberjacks: Provides a 10% boost to production of neighboring tiles.
- Vineyard: Makes Grapes x 1 (30 Wheat, 50 Gold) – 1s cycle
- Vineyard Production: Boosts production by 25%
- Clay Mine: Makes Clay x 1 (30 Wheat, 40 Wood) – 1s cycle
- Clay Mine Production: Boosts production by 25%
- Iron Mine: Produces Iron Ore x 1 (25 Wheat, 50 Wood) – 1s cycle
- Iron Mine Production: Boosts production by 25%
- Gold Mine: Produces 3 Gold (40 Gold, 100 Steel, 50 Wood) – 1.5s cycle
- Gold Mine Production: Boosts production by 25%
- Crystal Mine: Makes Crystal x 1 (55 Gold, 25 Iron Ore, 25 Wood) – 1s cycle
- Crystal Mine Production: Boosts production by 25%
- Mill: Makes Flour x 1 from 1 Wheat (40 Gold, 70 Wood, 25 Wheat) – 1.5s cycle
- Efficient Processing: Changes the consumed-produced ratio of resources from 2:1 to 3:2, making production faster and more efficient.
- Forge: Makes Steel x 1 from 1 Iron Ore (30 Iron Ore, 30 Gold) – 1.5s cycle
- Efficient Processing: Changes the consumed-produced ratio of resources from 2:1 to 3:2, making production faster and more efficient.
- Winery1: Makes Wine x 1 from 3 Grapes (90 Gold, 60 Grapes) – 4x cycle
- Wine for All: Gives a 25% chance to produce 1 extra wine.
- Carpentry1: Makes 2 Furniture for 3 Wood and 1 Steel (80 Wood, 60 Clay, 60 Gold) – 3x cycle
- Efficient Tools: Boosts production by 25%
Melee Units
- Small Peasants’ Hut: Produces Peasants x 2 for 4 Wheat (30 Water, 15 Logs, 15 Wheat).
- Peasants’ Hut: Produces Peasants x 5 for 4 Wheat (35 Logs, 35 Wheat) – 8s cycle.
- Peasant Capacity: Increases capacity by 2.
- Camp: Produces Militia x 3 for 10 Wood and 12 Wheat (70 Gold, 90 Wheat, 30 Gold) – 15s cycle.
- Militia Capacity: Increases capacity by 2.
- Militia HP: Increases Militia HP by 25%.
- Reinforcements: Produces a Brigade after recruiting 10 base troops.
- Madhouse: Produces Madmen x 3 for 10 Wheat and 12 Clay (100 Wood, 40 Clay, 15 Wheat) – 10s cycle.
- Madmen Capacity: Increases capacity by 2.
- Madmen Evasion: Gives Madmen +25% Evasion.
- Swordsmen Barracks: Produces Swordsmen x 4 for 10 Wheat and 8 Iron Ore (15 Wheat, 100 Wood, 50 Iron Ore) – 10s cycle.
- Swordsmen Damage: Increases Swordsman damage by 25%.
- Dragon Hatchery: Produces Flour Dragon x 2 for 25 Flour (150 Gold, 100 Wood, 110 Flour) – 15s cycle.
- Production Speed: Boosts production by 25%.
- Attack Speed: Increases Dragon attack speed by 20%.
- Dragon Capacity: Increases capacity by 2.
- Crystal Castle: Produces “Mind Slave” x 1 for 35 Crystal, only functioning when active (210 Crystal, 150 Clay) – 25s cycle.
- Independence: Units no longer sleep when you aren’t watching, but they deal 25% less damage, have 25% less attack speed, and 25% less movement speed when not watched.
- Stables: Produces Horsemen x 3 for 10 Wheat and 12 Grapes (60 Grapes, 100 Wheat, 100 Wood) – 15s cycle.
- Survivor: Even when the horse dies, the rider continues to fight.
- Horsemen HP: Increases HP by 25%.
- Horsemen Capacity: Increases capacity by 1.
Ranged Units
Beast Hunters:
- Unit: Hunter (x3)
- Cost: 12 Wheat and 10 Wood (requires 100 Wood, 100 Wheat in stock)
- Production Time: 15s
- Special: Prevents bosses from using special abilities and slows enemies.
Archery:
- Unit: Crossbowmen (x3)
- Cost: 10 Wheat and 8 Gold (requires 100 Wheat, 15 Wood, 60 Gold in stock)
- Production Time: 15s
- Archer Capacity: Increases capacity by 2.
- Stun Arrows: Archers stun enemies with full HP.
- Precise Shots: Archers deal double damage once every 5 attacks.
Academy of Fire:
- Unit: Fire Mages (x3)
- Cost: 25 Wheat (requires 130 Wheat, 55 Steel, 100 Gold in stock)
- Production Time: 15s
- Combustion: Fireballs set enemies on fire, dealing bonus damage over time.
- Fire Mage Capacity: Increases capacity by 2.
Academy of Nature:
- Unit: Healer Mage (x3)
- Cost: 25 Wheat (requires 70 Flour, 55 Steel, 100 Gold in stock)
- Production Time: 15s
- Healer Mage Capacity: Increases capacity by 1.
- Stronger Healing: Healing is boosted by 25%.
Ballista Factory:
- Unit: Ballista (x2)
- Cost: 20 Steel (requires 120 Wood, 80 Steel in stock)
- Production Time: 15s
- Ballistae Capacity: Increases capacity by 1.
- Damage and Slowing: Increases damage by 25% and applies slow to enemies hit.
Catapult Factory:
- Unit: Catapult (x2)
- Cost: 20 Steel (requires 120 Wood, 80 Steel in stock)
- Production Time: 15s
- Stun Chance: Catapults have a 20% chance to stun.
- Catapult Capacity: Increases capacity by 1.
Tesla Tower:
- Upgrade: Lightning Zapper
- Cost: 130 Steel, 45 Crystal
- Cycle Time: 6s
- Effect: Lightning chains 1 additional time.
Miscellaneous
- Market: Makes 1 Gold from 1 Wheat or Iron Ore. Makes 3 Gold from 1 Flour or Steel (30 Wheat, 40 Wood).
- Faster Trading: Boosts production by 25%.
- Furniture Store: Makes 4 Dinarii or 1 Furniture (60 Wood, 60 Clay, 60 Gold).
- Skilled Negotiators: Boosts production by 25%.
- Magic School: Slowly generates Spells (40 Wood, 40 Gold).
- School of Magic Speed: Boosts spell production by 25%.
- Magic College: Generates Spells faster (320 Crystal, 110 Gold).
- Magic College Speed: Boosts spell production by 20%.
- Hospital: Heals your injured units while active (250 Wood) – 1s cycle.
- Masters of Healing: Heals 25% more.
- Masters of Morale: Each active Hospital provides 4 morale.
- Brick Factory: Repairs Castle for 3 Clay (100 Wood, 70 Clay) – 4s cycle.
- Fortifications: When the HP of the castle is full, the building will accumulate charges. Once 20 charges are gathered, they are spent and the max HP of the castle increases by 1. A maximum of 20 HP can be earned this way.
- Arena: Provides 20 Morale while active. Multiple arenas don’t stack (300 Wood).
- Fight Betting: Earns Gold while working.
- Morale Boost: Provides an additional 10 morale.
- Concert: Music for the Soul: Boosts Morale by 4 when active.
- Research Table: Produces blueprints for buildings (100 Water).
- Basic Construction: This building isn’t useful by itself, but it can be upgraded to a Wheatfield, Sawmill, Iron Mine, or Clay Mine with the necessary resources for those buildings.


