The King is Watching – How to Easily Get into the TOP 1% (Wave 1000+)
TOP 1% (Wave 1000+) Guide
Ву Pochers Erzfeind.
Best Setup
A setup of 5-6 Catapult Buildings and 3 Camps, along with 4 Magic Academies and 1 Arena, is ideal. Since catapults are never attacked, you can delete them once they are produced. Three camps are sufficient, providing 15 units.
I typically use the spells shown in the screenshot: one Mine/Armageddon and Root spell per wave, possibly followed by an Immortal or Freeze spell if the military units are close to death. There may be better options, but I felt very comfortable with these in this run. I’ll have to try others next time to see how the buff spells work in the late game. This takes at least 2-3 hours, perfect for hangovers.
In the first screenshot, you can see my final wave. In the second screenshot of Wave 1000, you can see my favorite spells in the lower-right corner.



Early Game
How to play before the fight with the dragon:
- At the beginning, I reload the game until the graveyard spawns on a corner. That way, you have the most efficiency and no negative buffs on fields over the duration of the game.
- Always push the market immediately and try to increase my gold from 40 to 60. After that, I set the market aside so that I can build 1-2 Small Peasant Huts before the first wave, ensuring that the starting troops DON’T DIE.
- Then, I try to get the research table directly and place it on a buff field. I aim to acquire the Camp, the Catapults, the Forge, and the Magic University as quickly as possible so that I can upgrade them. If other cards are suggested, I recycle them to use the money at the trader.
- Depending on the suggested T1 starting cards, I build the magic school on a different buff field so that I can play stronger waves. I always choose the clay mine here to quickly expand my vision.
Warlord
This is relatively easy to beat with two freezing spells and about 10 camp units. Most of the time, you already have the capacity upgrade at this point, so two camps are enough to beat him.
Dragon
Here, the run is already so far advanced that you usually have 70-80% of all the necessary builds on the board. I felt safest when I already had all the necessary camps and catapults on the board, along with the 3x healing/immortal spells. Since the catapults are one-shotted by the dragon’s breath, you can cancel out the destruction with the spells with some timing.
With the stun upgrade of the catapults, relatively few camp units are killed, as the dragon is permanently stunned. Here, 8-10 camp units and the rest of the catapults were usually enough for me to win. Most of the time, you already have 1-2 Magic Universities here, so you can either buy the spells in advance from the trader or generate them yourself.
Late Game
After the final boss, all you have to do is rotate through to get to the final setup of the board. In most cases, you have already collected enough wood and wheat (about 800-1k).
7-9 military units and the rest of the catapults are usually enough. This allows you to still get good spells and pre-produce units at the same time.


