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World of Warcraft will let you do dungeons with mixed groups of Horde and Alliance

World of Warcraft players woke up today to unexpected news. Blizzard just announced that works on allowing Horde and Alliance to team up to complete dungeons and instances.

Next, we leave you the official message, where they explain what they are working on:

I’m pleased to announce that we’re working on implementing the ability for Alliance and Horde players to form organized groups for dungeons, raids, and rated PvP. We have behind us two decades of codes and content that we have created with the certainty that groups can only be made up of players of the same faction and, although we want this feature to be available as soon as possible, the magnitude of the change means that we will not can be prepared in time for the next content update, end of eternity. We plan to test and release it as part of the upcoming 9.2.5 update. We’re looking forward to hearing your feedback on the information we’re going to share this time as well as the details regarding the implementation when the feature is made available on the Public Test Realm after the release of end of eternity.

When designing the rules for this new feature, we have based on two objectives:

  • Focus on the game by stays already organized. Dungeons, raids, and rated PvP have been at the center of some of the most interesting discussions as a method of loosening the factional divide. This type of content, by definition, requires an already organized group and, therefore, is where social barriers most affect people’s ability to access these experiences in the conditions they prefer.
  • Make sure the feature is optional as much as possible. Due to both the fiction of the game world and the preferences of the players, decades of rancor must be overcome. While we’re excited about giving players the option to ignore the faction divide and cooperate to defeat common enemies, we realize there will be many who will react cautiously to this change, and we don’t want to hurt them either. This is about giving players more options.

These premises have led us to the following system:

  • Players will be able to directly invite members of the opposing faction to a party if they share friendship by their BattleTag or Real ID, or are a member of a community of wow interfaces.
  • Groups already created in the Group Finder lists for Mythic Dungeons, Raids/Arena, and CBP will be available to those who request them in both factions. However, the party leader can choose to restrict entry to members of the same faction only.
  • Guilds will still be single-factioned, and random assignment activities like Heroic Dungeons, Skirmishes, or Random Battlegrounds will still be single-factioned. This is because factions put less pressure on random groups, and it also avoids compromising the optional nature of participation intrinsic to the feature, as there could be cases of assigning an orc that is queuing to a group in which there is a night elf.

Once in a party, members of opposing factions will still be unfriendly while in the open world (and totally hostile in war mode!) as before, though they will still be able to communicate via party chat. However, when entering a dungeon, raid, or rated PvP encounter, all members will be friendly and can assist each other in combat, trade loot, earn shared achievements, and cooperate as members of the same faction always have. . An important reason why we have announced this feature in advance is that we want to make sure that we are meeting all expectations and requirements for a smooth experience. A party raiding, completing Mythic+ Keystones, or seeking high PvP ratings should have no problem doing so, whether the members are from the same faction or different factions.

This functionality, which will also apply to classic instances, will be available at all levels, though there will be several older instances that faction groups won’t be able to enter, at least for now: the Battle of Dazar’alor, Trial of the Crusader, Icecrown Citadel (remember the battle between warships?) and others that contain faction-specific elements that we will have to redesign to support these types of groups.

After the events of Battle for Azeroth, the Alliance and the Horde have reached an uneasy armistice. Both factions still maintain their differences, and despite the fact that some of their leaders collaborate with each other in the Shadowlands, countless members of each faction are neither willing to forgive nor forget the actions of the war. For every Jaina there is a Genn, and that seems unlikely to change any time soon. Regardless, what if players make that decision for themselves, especially in co-op environments where the story revolves around coming together to overcome fearsome threats?

Source | world of warcraft

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