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SAND: Raiders of Sophie – Trampler Turret Combat Guide

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Quick Guide to Trampler Turret

Landing cannon shots in Trampler vs. Trampler combat is significantly different from using infantry weapons. The biggest challenges come from vehicle movement, target movement, and how projectile physics interact with walker positioning.

Learn Reactor Hitboxes

One of the most important skills is memorizing reactor layouts and hitboxes.

  • Learn the shape of every reactor type.
  • Many parts that appear to be separate still count as reactor hitboxes.
  • For example, on smaller reactors, the empty front deck is still considered part of the reactor.
  • During close-range fights, both Trampler crews are constantly making small steering adjustments, making precise weak-point shots unreliable.

Instead of aiming for small exposed sections, aim for the center mass of the reactor. Shooting through one or two compartments is often more reliable than trying to hit a tiny visible section directly.

Aim Low on Reactors

Avoid aiming for the pipes or upper portions of the reactor.

Due to inconsistent hit registration, shots aimed at the bottom of the reactor connect much more reliably.

Benefits of aiming low include:

  • Higher chance of registering reactor damage.
  • Potential splash damage to adjacent compartments.
  • In some cases, direct projectile damage and splash damage can both be applied, increasing total damage.

For example, an 80mm shell normally deals around 900 reactor damage. Under favorable conditions, splash damage may increase the total to approximately 1000 damage.

Destroyed Compartments No Longer Block Shots

Once a compartment has been destroyed, its remaining visual model should no longer block projectiles.

Although players may still collide with some destroyed structures (such as stairs), cannon shells should pass through the destroyed compartment without obstruction.

Understand How Movement Affects Accuracy

Walker movement has a massive impact on shell trajectory.

Accuracy is affected by:

  • Driving up or down dunes.
  • Crossing dune crests.
  • Turning left or right.
  • Strafing.
  • High travel speed.
  • Any tilt of the Trampler.

Vertical movement has the greatest effect. The faster your walker is moving, the more inaccurate your shots become.

Reduce Movement Before Firing

The most reliable way to improve accuracy is to reduce your own movement before shooting.

Ideally:

  1. Close the distance using boosts if necessary.
  2. Slow down.
  3. Stop the Trampler completely before firing.

Even small amounts of movement or tilt can noticeably shift shell trajectory.

Prioritize Mobility Kills

If the enemy is attempting to escape:

  • Focus on destroying their legs first.
  • Once their mobility is reduced, it becomes much easier to control engagement distance and line up accurate shots.

A stationary or crippled Trampler is dramatically easier to finish.

Disable Enemy Weapons

If the enemy turns to fight instead of fleeing:

  1. Destroy their turrets first.
  2. Aim at the base of the turret rather than the barrel.
  3. Use the reload window to destroy other critical systems.

Priority targets after disabling their weapons:

  • Legs
  • Wheelhouse
  • Crew compartments
  • Reactor

Learn How Shell Trajectory Works

Projectile trajectory is influenced by the orientation of your own Trampler rather than simply following normal gravity.

Because of this:

  • Shooting while your walker is pitched upward, downward, or leaning sideways changes shell flight.
  • Even when your crosshair appears perfectly aligned, shell trajectory may deviate if the walker is tilted.
  • Developing an instinct for how your Trampler’s current angle affects shots is an important part of mastering vehicle combat.

With experience, you’ll naturally compensate for movement and terrain, but minimizing movement before firing remains the most consistent way to improve accuracy.

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