Custom Tactics Pack
Ву Fabrício/ shuresh.
This tactics pack provides complete strategy coverage for all eight competitive maps:
- Ancient
- Anubis
- Dust2
- Inferno
- Mirage
- Nuke
- Overpass
- Train
Each map includes strategies for both Terrorist and Counter-Terrorist sides, covering every buy type:
- Pistol Round
- Full Buy
- Semi Buy
- Force Buy
- Eco Round
The collection contains enough tactics to fill every available strategy slot in the game.
Signature Plays
In addition to standard strategies, the pack includes a number of unique signature plays, marked with a ★.
These are specialized tactics designed for specific situations, including examples such as:
- Lightning B-Site Take (Nuke)
- Mid Fake (Mirage)
- Ghost Retake (Inferno)
Tactical Variety
Unlike tactic packs that rely on a single approach, this collection includes a wide range of playstyles, such as:
Terrorist Side
- Standard site executions
- Double and triple splits
- Single and double fake executes
- Inverted fakes
- Lurker-based strategies
Lurker positions include areas such as:
- Ninja
- Jungle
- Ramp
- Connector
- Second Mid
- Bathrooms
- CT Stairs
- Catwalk
Counter-Terrorist Side
- Default setups
- Anti-eco strategies
- Anti-force setups
- AWP-focused positions
- Passive defenses
- Route-specific retakes
- Double stacks
- Counter-read strategies, including intentionally stacking the opposite bombsite
Map-Specific Strategies
The tactics are tailored to each map rather than using the same approach everywhere. Examples include:
- Nuke emphasizes A-site control.
- Dust2, Inferno, and Overpass place greater focus on B-site play.
- Ancient and Anubis make heavier use of mid control.
How the Tactical System Works
The game’s tactical system is based on a predefined scripting system rather than adaptive strategic AI.
Strategies are built from a small fixed vocabulary consisting of:
- 18 basic rule tokens
- 8 early-round timing rules
- 14 mid-round rules
- 5 late-round rules
- 5 post-plant rules
These rules trigger a total of 21 predefined actions, such as pushing specific positions, executing site attacks, or splitting between bombsites.
Rounds follow a scripted sequence divided into:
- Early game
- Mid game
- Late game
Players still react individually to visible enemies, but the overall team strategy follows the predefined timing script instead of dynamically adapting to the current state of the round.
Download
https://drive.google.com [17.9 KB]