PvP Ground Combat Info
Health and Armor
Players have 150 HP by default.
| Armor | Total Health |
|---|---|
| No Armor | 150 HP |
| Green Armor | 200 HP |
| Blue Armor | 250 HP |
| Purple Armor | 300 HP |
Each armor bar provides +50 HP.
Headshot Multipliers
| Ammo Type | Multiplier |
|---|---|
| 9×42 mm Rifle | 3.0× |
| 11×54 mm Sniper | 2.5× |
| All other weapons | 2.0× |
The 9×42 mm rifle has the highest headshot multiplier in the game.
Melee Damage
- Punch: 50 damage
- Weapon melee: 30 damage
- EB “Bantam” Revolver melee: 50 damage (+20 bonus)
12 GA Shotgun Ammo
General
- Headshot multiplier: 2.0× per pellet
- Maximum range: 30 m
Common 12 GA
- 22 damage × 10 pellets (220 maximum damage)
- Damage begins falling off after 6–8 m.
Range modifiers:
| Distance | Multiplier |
|---|---|
| 4 m | ×1.0 |
| 6 m | ×1.0 |
| 8 m | ×0.8 |
| 10 m | ×0.6 |
| 30 m | ×0.3 |
Uncommon 12 GA Slug
- Single projectile
- 150 damage
- Less damage falloff than Common shells
Range modifiers:
| Distance | Multiplier |
|---|---|
| 4–8 m | ×1.0 |
| 10 m | ×0.75 |
| 30 m | ×0.3 |
Rare 12 GA Buckshot (HE)
- 10 damage × 10 pellets (100 total)
- No damage falloff within 30 m
- Each pellet deals 10 structure damage
Structure damage:
- Wooden loot room door: 3 shots
- Trampler door: 9 shots
Recommendation
- Keep Common 12 GA shells.
- Sell Slugs.
- Use HE Buckshot when structure damage is needed.
8×21 mm Ammo
General
- Damage: 50
- Headshot: 100
- Headshot multiplier: 2.0×
- Range: 150 m
Common
Range modifiers:
| Distance | Multiplier |
|---|---|
| 5–35 m | ×1.0 |
| 50 m | ×0.6 |
| 100 m | ×0.4 |
| 150 m | ×0.3 |
Uncommon HV
- Higher projectile velocity
- Better long-range performance
Range modifiers:
| Distance | Multiplier |
|---|---|
| 15–50 m | ×1.0 |
| 100 m | ×0.7 |
| 150 m | ×0.6 |
Rare FMJ
Range modifiers:
| Distance | Multiplier |
|---|---|
| 15 m | ×1.0 |
| 35 m | ×0.7 |
| 50 m | ×0.4 |
| 100 m | ×0.2 |
| 150 m | ×0.1 |
Recommendation
Use FMJ whenever possible. Sell Common ammo if you have a stockpile of HV or FMJ.
9×42 mm Rifle Ammo
General
- Damage: 50
- Headshot: 150
- Headshot multiplier: 3.0×
- Range: 300 m
Common
Damage remains full until 200 m.
Range modifiers:
| Distance | Multiplier |
|---|---|
| 5–200 m | ×1.0 |
| 300 m | ×0.6 |
Uncommon HV
- Faster projectile velocity
- No damage falloff out to 300 m
Rare FMJ
Range modifiers:
| Distance | Multiplier |
|---|---|
| 5–50 m | ×1.0 |
| 80 m | ×0.8 |
| 100 m | ×0.7 |
| 200 m | ×0.6 |
| 300 m | ×0.5 |
Recommendation
FMJ is the strongest option. Sell Common ammo if you have HV or FMJ.
11×54 mm Sniper Ammo
General
- Headshot multiplier: 2.5×
- Range: 250 m
Rare
- Damage: 100
- Headshot: 250
Range modifiers:
| Distance | Multiplier |
|---|---|
| 50 m | ×1.0 |
| 100 m | ×0.9 |
| 150 m | ×0.8 |
| 200 m | ×0.7 |
| 250 m | ×0.6 |
Purple AP
- Damage: 75
- Headshot: 187.5
- Ignores armor
Range modifiers:
| Distance | Multiplier |
|---|---|
| 50 m | ×1.0 |
| 100 m | ×0.7 |
| 150–250 m | ×0.5–0.6 |
Purple AP can one-shot players with headshots under roughly 100 m because it ignores armor.
Sniper Rifles
Ammo: 11×54 mm
| Weapon | Reload | Capacity |
|---|---|---|
| 1874e Petros | 2.5 s | 1 |
| 1874e/sd Petros (Silenced) | 2.5 s | 1 |
| 1874s Petros (Scoped) | 3.5 s | 1 |
All variants retain full damage out to 250 m.
Recommendation
The standard Petros is generally preferred because the scope slows follow-up shots.
Rifles
Ammo: 9×42 mm
- Damage: 50
- Headshot multiplier: 3.0×
- Maximum range: 300 m
| Weapon | Reload | Capacity |
|---|---|---|
| M1866/9 Pioneer | 3 s | 1 |
| M82 Rifle | 1.4 s per round | 6 |
| M82 Aperture | 1.4 s per round | 6 |
| KF886/9R Mehrzel Repeater | 3 s magazine | 6 |
The Mehrzel Repeater maintains full damage across its entire effective range.
Shotguns
Ammo: 12 GA
| Weapon | Reload | Capacity |
|---|---|---|
| Drobulet | 2.5 s | 1 |
| Drobulet (Vertical Choke) | 2.5 s | 1 |
| Peppermill | 5.2 s | 3 |
| Triplet | 5.2 s | 3 |
The Vertical Choke produces a narrower vertical pellet spread.
The Triplet fires all three shells simultaneously for extremely high burst damage.
Revolvers
Ammo: 8×21 mm
- Damage: 50
- Headshot: 100
- Range: 150 m
| Weapon | Reload | Capacity |
|---|---|---|
| EB “Zseb” | 2.8 s per round | 6 |
| EB “Bantam” | 2.8 s per round | 6 |
| EB “Vita” | 3 s magazine | 6 |
| EB “Tiszt” | 3 s magazine | 8 |
The Bantam gains +20 melee damage.
Pistols
Ammo: 8×21 mm
- Damage: 50
- Headshot: 100
- Range: 150 m
| Weapon | Reload | Capacity |
|---|---|---|
| Blitz PPS-5 | 1.8 s | 5 |
| Blitz 10R | 2.4 s | 10 |
| Blitz 15R | 3.2 s | 15 |
Although pistols use the same ammunition as revolvers, they suffer much heavier damage falloff at range.
Explosives
Time Bomb
- 1500 structure damage
- Appears lethal to nearby players
- Stack size: 3
HG-6 Contact Grenade
- Detonates on impact
- Appears capable of killing players in one hit
- Destroys doors in two hits
- Stack size: 3
RW1 Rocket Launcher
Reload: 5 seconds
Armor-Piercing Rocket
- 300 player damage
- 700 structure damage
- 3 m explosion (25 player damage, 100 structure damage)
- Effective range: 50 m
- Damage falloff after 35 m
High-Explosive Rocket
- 300 player damage
- 150 structure damage
- 3 m explosion (25 player damage, 100 structure damage)
- No observed damage falloff
PvP Recommendations
Snipers
- Currently one of the strongest PvP weapons.
- Rare sniper ammo can one-shot players wearing Blue armor with a headshot.
- Purple AP ammo can one-shot any player with a headshot under roughly 100 m.
- Running without a scope is generally preferred.
- Silencers provide little benefit while fighting from a Trampler.
- Cannon operators and wheelhouse players are easy sniper targets.
- Elevated Crow’s Nests provide excellent firing positions.
Shotguns
- Carrying a shotgun is recommended because all variants can potentially one-shot enemies at close range.
- HE Buckshot is useful for destroying structures.
- Common shells remain the best general-purpose ammunition.
Pistols, Revolvers and Rifles
- Revolvers outperform pistols at longer distances because pistols lose damage rapidly.
- Pistols compensate with larger magazine sizes.
- Rifles dominate medium and long-range combat.
- The Purple Mehrzel Repeater paired with FMJ ammo is an excellent alternative if not using a sniper.
Example Loadout
- Green Petros Sniper or Purple Mehrzel Repeater
- Peppermill Shotgun
- Purple Armor
- 9×42 mm FMJ or Sniper Ammo
- Additional 9×42 mm FMJ or Sniper Ammo
- Common 12 GA shells
- Medkit
- Time Bomb
- Time Bomb (or additional 12 GA shells)